585 lines
19 KiB
C++
585 lines
19 KiB
C++
#include <alloc.h>
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#include <stdlib.h>
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#include <mem.h>
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#include <conio.h>
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#include <math.h>
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#include <dos.h>
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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/////////////////// Otro tipo de fondo: LLuvia de estrellas
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typedef struct
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{
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int Ex, Ey, Ez;
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char Ecolor;
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} CAMPO_de_ESTRELLAS;
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CAMPO_de_ESTRELLAS *Cestrellas, *o;
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void Actualiza(CAMPO_de_ESTRELLAS *Cest);
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void Star3d(CAMPO_de_ESTRELLAS *Cest);
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void pon_estrella(CAMPO_de_ESTRELLAS *Cest);
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void llena_campo(CAMPO_de_ESTRELLAS *Cest);
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void deinit_star(void);
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void init_star(void);
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
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#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
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/*
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( (Fon<<4)+Col )
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( ( (int)( (char)Fon << 4) + Col )<< 8 )
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7 6 5 4 º 3 2 1 0
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ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ×ÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄ¿
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³ B ³ b ³ b ³ b º f ³ f ³ f ³ f ³
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ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄ×ÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÙ
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º
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In this 8-bit newattr parameter,
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þ ffff = 4-bit foreground color (0 to 15)
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þ bbb = 3-bit background color (0 to 7)
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þ B = blink-enable bit
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*/
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// Proyecto para mostrar cosas en modo texto: 80x50
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// Preparamos un buffer virtual a pantalla: 80x50*2 bytes/punto = 8000 bytes
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int *textoVirtual;
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int XSinMov[256], YSinMov[256];
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int TSin[360+90];
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void RellenaTablas(void)
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{
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float angle;
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angle = 0;
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while( angle < 256 )
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{
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XSinMov[angle] = YSinMov[angle] = (int)( sin( (2*M_PI*angle*1.4)/360 ) * 360) / (2*M_PI);
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YSinMov[angle] = 0;
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angle+=1;
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};
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angle = 0;
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while( angle < (360+90) )
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{
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TSin[angle] = (int)(sin( (2*M_PI*angle)/360 ) * 360 / (2*M_PI) );
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angle+=1;
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};
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}
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char PRIMARIO8 = YELLOW; char SECUNDARIO1 = RED;
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void Put( int x, int y, unsigned char c)
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{
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if ( x < 0 || x >= 80 ) return;
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if ( y < 0 || y >= 50 ) return;
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WriteChar50( x, y, '±', (c==0 ? 0 : PRIMARIO8), SECUNDARIO1, textoVirtual );
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};
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//#define RADIO 255
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// Radio de partida
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#define RADIO 255
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#define SALTOS_ANCHOS 7
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//#define SALTOS_PROFUNDOS 8
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// Grado de torcion
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#define SALTOS_PROFUNDOS 8
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//#define SALTOS_ANCHOS 7
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// Saltos de radio
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#define BLOQUEO_RADIO 1
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#define INCREMENTAL 1
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//#define PROFUNDIDAD_TUNEL 35
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#define PROFUNDIDAD_TUNEL 35
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#define FACTOR_SERPIENTE 0.015F
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//#define TODO_BLANCO
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//#define TODO_GRIS
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int PERFECCION_CIRCULO = 8;
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// Circulo con impresi¢n de giro ( MEJORA POR JD )
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void Circulo( int x, int y, int radio, int giro, int Color )
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{
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int angle;
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for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
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Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), angle >= 0 && angle <= 50 ? (Color-PROFUNDIDAD_TUNEL) : Color );
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};
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// Circulo con impresi¢n de giro ( MEJORA POR JD )
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void CirculoB( int x, int y, int radio, int giro )
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{
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int angle;
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for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
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Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), 0 );
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};
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void TunelEstrellas(void)
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{
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int depth, Color;
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static unsigned char ZMov = 0;
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static int GiroAngular = 0;
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unsigned char Movimiento = ZMov;
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static Subidon = 255;
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static Velocidad = 0;
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// Controles de giro por JD:
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// SUAVE ZMov
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// DURO Movimiento
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int OGiroAngular = GiroAngular;
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GiroAngular = ( GiroAngular++ ) % 360;
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ZMov ++;
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Movimiento = ZMov;
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Color = 255-PROFUNDIDAD_TUNEL;
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// Color = 255;
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Velocidad++;
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if ( Velocidad == 5 )
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{
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Velocidad = 0;
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// Subidon --; if ( Subidon < 255-PROFUNDIDAD_TUNEL ) Subidon = 255;
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Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
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}
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int Retorcido = 0;
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for ( depth=0; depth<SALTOS_ANCHOS*PROFUNDIDAD_TUNEL; depth+=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color++ )
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// for ( depth=INCREMENTAL*SALTOS_ANCHOS*(PROFUNDIDAD_TUNEL-1); depth>=0; depth-=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color-- )
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{
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Retorcido+=15;
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/*
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OGiroAngular = GiroAngular;
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GiroAngular = ( GiroAngular++ ) % 360;
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*/
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// Borra el anterior
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CirculoB( XSinMov[(unsigned char)(Movimiento-1)] + 40, YSinMov[(unsigned char)(Movimiento-1)] + 25, RADIO - depth*BLOQUEO_RADIO, OGiroAngular + 0*Movimiento + Retorcido );
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Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
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// Dibuja el nuevo circulo
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// Circulo( XSinMov[Movimiento] + 160, YSinMov[Movimiento] + 100, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento, (Subidon >= Color && Subidon <= Color + 2 ) ? 1: Color );
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Circulo( XSinMov[Movimiento] + 40, YSinMov[Movimiento] + 25, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento + Retorcido, Subidon%6 == 0 || Subidon%6 == 1 ? 1+Subidon : Color);
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}
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delay(10);
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}
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// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
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#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
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class TextoAnimado
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{
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private:
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int *pPlanoVirtual;
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int *sPlanoVirtual;
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int *tPlanoVirtual;
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public:
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TextoAnimado(void);
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~TextoAnimado(void){ delete [] pPlanoVirtual; delete [] sPlanoVirtual; delete [] tPlanoVirtual; };
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void locateText( int x, int y, unsigned char *texto, char color, char fondo );
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void VuelcaPantallas(void);
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void BorraTodo(void) { memset( MK_FP( 0xB800, 0 ), 0, 8000 );
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memset( tPlanoVirtual, 0, 8000 );
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memset( pPlanoVirtual, 0, 8000 );
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memset( sPlanoVirtual, 0, 8000 ); };
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int *pPlano(void){ return pPlanoVirtual; };
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int *sPlano(void){ return sPlanoVirtual; };
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};
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void TextoAnimado::locateText( int x, int y, unsigned char *texto, char color, char fondo )
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{
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while( *texto != '\0' )
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{
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if ( (*texto) != (unsigned char)'ú' )
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{
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WriteChar50( x++, y, *(texto++), color, fondo, pPlanoVirtual )
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} else {
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WriteChar50( x++, y, 0, 0, 0, pPlanoVirtual )
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texto++;
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}
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}
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}
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TextoAnimado::TextoAnimado(void)
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{
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if ( ( pPlanoVirtual = new int [4000] ) == NULL )
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{
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pPlanoVirtual = sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
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} else
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if ( ( sPlanoVirtual = new int [4000] ) == NULL )
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{
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sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
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} else
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if ( ( tPlanoVirtual = new int [4000] ) == NULL )
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tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
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}
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void TextoAnimado::VuelcaPantallas(void)
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{
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int count = 3999;//4000;
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int * dest, * scr;
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// Volcamos el segundo plano, ENTERO
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memcpy( tPlanoVirtual, sPlanoVirtual, 8000 );
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// Volcamos el primer plano, pero cuidado caracter ú == transparente
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dest = tPlanoVirtual;
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scr = pPlanoVirtual;
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while( count-- )
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{
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if ( *scr )
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{
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*(dest++) = *(scr++);
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} else {
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scr++; dest++;
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}
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};
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memcpy( MK_FP( 0xB800, 0 ), tPlanoVirtual, 8000 );
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}
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TextoAnimado prueba1;
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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#include <dir.h>
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#include <dos.h>
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#include <stdio.h>
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#include <conio.h>
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#include <process.h>
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typedef struct
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{
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int x, y; // Posicion en la pantalla
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char Direc[80]; // Directorio donde localizarlo
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char Passw[10]; // Password
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} DATOS_CD;
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DATOS_CD ArbolActual[] = {
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{ 2, 3, "\\arcade\\ALIEN.RAR", "neila" },
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{ 2, 4, "\\arcade\\BLAM.RAR", "malb" },
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{ 2, 5, "\\arcade\\BUBBLE.RAR", "elbbub" },
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{ 2, 6, "\\arcade\\ERADICAT.RAR", "tacidare" },
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{ 2, 7, "\\arcade\\SYNDICA2.RAR", "2acidnys" },
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{ 2, 8, "\\arcade\\TOMBRAID.RAR", "diarbmot" },
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{ 2, 12, "\\deportiv\\AIRBORNE.RAR", "enrobria" },
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{ 2, 13, "\\deportiv\\RLA.RAR", "lra" },
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{ 2, 14, "\\deportiv\\FIFA97.RAR", "79afif" },
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{ 2, 15, "\\deportiv\\FUTBOL5.RAR", "5lobtuf" },
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{ 2, 16, "\\deportiv\\SPACEJAM.RAR", "majecaps" },
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{47, 3, "\\estrateg\\BC.RAR", "cb" },
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{47, 4, "\\estrateg\\DEADLY.RAR", "yldaed" },
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{47, 5, "\\estrateg\\REICH.RAR", "hcier" },
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{47, 6, "\\estrateg\\RIFLES.RAR", "selfir" },
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{47, 7, "\\estrateg\\HARPOON2.RAR", "2nooprah" },
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{47, 8, "\\estrateg\\REDALERT.RAR", "trelader" },
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{47, 12, "\\simulado\\AMOK.RAR", "koma" },
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{47, 13, "\\simulado\\SCREAM2.RAR", "2maercs" },
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{47, 14, "\\simulado\\SWIV3.RAR", "3viws" },
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{47, 18, "\\aventura\\FABLE.RAR", "elbaf" },
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{47, 19, "\\aventura\\HAVE.RAR", "evah" }
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};
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void DibujaPantalla(void)
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{
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clrscr();
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prueba1.locateText( 0, 0, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 1, " Arcade úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú Estrategia úúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 2, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 3, "úú Alien Trilogy úúúúúúúúúúúúúúúúúú Battle Cruiser 3000 AD ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 4, "úú Balm Machine Head úúúúúúúúúúúúúúúúúú Jagged Alliance ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 5, "úú Bubble Bobble Combo úúúúúúúúúúúúúúúúúú Third Reich ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 6, "úú Eradicator úúúúúúúúúúúúúúúúúú Age of Rifles ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 7, "úú Syndicate Wars 2 úúúúúúúúúúúúúúúúúú Harpoon 2 ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 8, "úú Tomb Raider úúúúúúúúúúúúúúúúúú Command Conquer Red Alert ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0, 9, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,10, " Deportivos úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú Simuladores úúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,11, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,12, "úú Espn NBA AirBorne'96 úúúúúúúúúúúúúúúúúú Amok ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,13, "úú Australian Rugby League úúúúúúúúúúúúúúúúúú Screamer 2 ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,14, "úú Fifa Soccer 97 úúúúúúúúúúúúúúúúúú Swiv 3D ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,15, "úú Pc Futbol v5.0 úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,16, "úú Space Jam úúúúúúúúúúúúúúúú Aventuras úúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,17, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,18, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú Fable ", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,19, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú No tengo boca y quiero gr.", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,20, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 0,21, "úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú", BLACK, LIGHTGRAY );
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prueba1.locateText( 1,46, "ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ", WHITE, LIGHTGRAY);textcolor(BLACK); prueba1.locateText(78,46, "¿", BLACK, LIGHTGRAY);
|
|
prueba1.locateText( 1,47, "³", WHITE, LIGHTGRAY);prueba1.locateText( 2,47, " ³", BLACK, LIGHTGRAY);
|
|
prueba1.locateText( 1,48, "À", WHITE, LIGHTGRAY);textcolor(BLACK); prueba1.locateText( 2,48, "ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ", BLACK, LIGHTGRAY);
|
|
};
|
|
|
|
char far *screen;// = (char far *)0xB8000000;
|
|
|
|
|
|
void Kit(void)
|
|
{
|
|
static char Dir = 1;
|
|
static char Pos = 0;
|
|
char longt;
|
|
|
|
for ( longt = 0; longt < 10; longt++ )
|
|
{
|
|
if ( (Dir*longt + Pos) >= 0 && (Dir*longt + Pos) <= 75 )
|
|
{
|
|
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] &= 0x8F;
|
|
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] |= 7<<4;
|
|
/*
|
|
gotoxy( Pos + Dir*longt + 3, 24 );
|
|
prueba1.locateText( 0, 0, " " );
|
|
*/
|
|
}
|
|
}
|
|
|
|
Pos += Dir;
|
|
if ( Pos < 0 -2 ) Dir = 1;
|
|
if ( Pos > 75 +2 ) Dir = -1;
|
|
|
|
for ( longt = 0; longt < 10; longt++ )
|
|
{
|
|
if ( (Dir*longt + Pos) >= 0 && (Dir*longt + Pos) <= 75 )
|
|
{
|
|
/*
|
|
gotoxy( Pos + Dir*longt + 3, 24 );
|
|
prueba1.locateText( 0, 0, "þ" );
|
|
*/
|
|
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] &= 0x8F;
|
|
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] |= 3<<4;
|
|
}
|
|
}
|
|
|
|
delay( /*1000*/25 );
|
|
}
|
|
|
|
void main(void)
|
|
{
|
|
int ok = 0;
|
|
int Item = 0, i;
|
|
char buffer[80];
|
|
char *p;
|
|
|
|
screen =(char *) prueba1.pPlano();
|
|
|
|
p = searchpath("rar.EXE");
|
|
printf("Search for rar.EXE : %s\n", p);
|
|
if ( p == NULL )
|
|
{
|
|
printf( "Debes copiar el archivo rar.ex al path como rar.exe\n");
|
|
printf( "Ejemplo: \n");
|
|
printf( " copy rar.ex C:\\dos\\RAR.EXE \n");
|
|
return;
|
|
}
|
|
|
|
textmode( C4350 );
|
|
RellenaTablas(); _setcursortype( _NOCURSOR ); prueba1.BorraTodo(); textoVirtual = prueba1.sPlano();
|
|
init_star();
|
|
|
|
DibujaPantalla();
|
|
|
|
for ( i = 0; i < 27; i++ )
|
|
{
|
|
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
|
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 5<<4;
|
|
prueba1.locateText( 4, 47, " ", LIGHTGRAY, LIGHTGRAY );
|
|
sprintf( buffer, "Linea de comandos: rar x -p%s %s C:", /*strrev( */ArbolActual[Item].Passw/* )*/, ArbolActual[Item].Direc );
|
|
prueba1.locateText( 4,47, buffer, RED, LIGHTGRAY );
|
|
}
|
|
|
|
|
|
|
|
while ( !ok )
|
|
{
|
|
TunelEstrellas();
|
|
Actualiza(Cestrellas);
|
|
|
|
prueba1.VuelcaPantallas();
|
|
|
|
Kit();
|
|
|
|
if ( kbhit() && (ok = getch()) == 0 )
|
|
{
|
|
for ( i = 0; i < 27; i++ )
|
|
{
|
|
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
|
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 7<<4;
|
|
}
|
|
switch ( getch() )
|
|
{
|
|
case 72:
|
|
Item--; if ( Item < 0 ) Item = 21;
|
|
break;
|
|
case 80:
|
|
Item++; if ( Item >= 22 ) Item = 0;
|
|
break;
|
|
}
|
|
for ( i = 0; i < 27; i++ )
|
|
{
|
|
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
|
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 5<<4;
|
|
prueba1.locateText( 4, 47, " ", LIGHTGRAY, LIGHTGRAY );
|
|
sprintf( buffer, "Linea de comandos: rar x -p%s %s C:", /*strrev( */ArbolActual[Item].Passw/* )*/, ArbolActual[Item].Direc );
|
|
prueba1.locateText( 4,47, buffer, RED, LIGHTGRAY );
|
|
}
|
|
}
|
|
if ( ok == 13 )
|
|
{
|
|
sprintf( buffer, "-p%s", ArbolActual[Item].Passw );
|
|
execl ( p, p, "x", buffer, ArbolActual[Item].Direc, "C:", NULL);
|
|
ok = 1;
|
|
}
|
|
if ( ok == 27 ) ok = 1; else ok = 0;
|
|
}
|
|
|
|
textbackground( BLACK );
|
|
textcolor( LIGHTGRAY );
|
|
textmode( C80 );
|
|
clrscr();
|
|
deinit_star();
|
|
}
|
|
|
|
|
|
//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
|
|
//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
|
|
//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
|
|
//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
|
|
//ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
|
|
|
|
void init_star(void)
|
|
{
|
|
randomize();
|
|
if ( ( Cestrellas = (CAMPO_de_ESTRELLAS *)malloc( sizeof(CAMPO_de_ESTRELLAS)*200 ) ) == NULL ) return;
|
|
if ( ( o = (CAMPO_de_ESTRELLAS *)malloc( sizeof(CAMPO_de_ESTRELLAS)*200 ) ) == NULL ) return;
|
|
|
|
llena_campo(Cestrellas);
|
|
}
|
|
|
|
void deinit_star(void)
|
|
{
|
|
free( Cestrellas );
|
|
free( o );
|
|
}
|
|
|
|
|
|
|
|
void llena_campo(CAMPO_de_ESTRELLAS *Cest)
|
|
{
|
|
int estrellas;
|
|
for ( estrellas = 0; estrellas < 200; estrellas++ )
|
|
pon_estrella( &Cest[estrellas] );
|
|
}
|
|
|
|
void pon_estrella(CAMPO_de_ESTRELLAS *Cest)
|
|
{
|
|
|
|
Cest -> Ex = random(40)+1;
|
|
Cest -> Ey = random(25)+1;
|
|
Cest -> Ez = 100 ;
|
|
Cest -> Ecolor = WHITE;
|
|
|
|
}
|
|
|
|
void Star3d(CAMPO_de_ESTRELLAS *Cest)
|
|
{
|
|
// Star3d( Cestrellas );
|
|
while( !kbhit() ) Actualiza(Cest);
|
|
|
|
}
|
|
|
|
void Actualiza(CAMPO_de_ESTRELLAS *Cest)
|
|
{
|
|
int Ex, Ey, conta;
|
|
static float FactorMovimientoX = 0, FactorMovimientoY = 0, ox = 0, oy = 0;
|
|
static float x=0.1, y=0.1;
|
|
static char color = 0;
|
|
|
|
|
|
for( conta=0; conta<200; conta++ )
|
|
{
|
|
if ( o[conta].Ex+ox> 0 && o[conta].Ex+ox < 79 && o[conta].Ey+oy > 0 && o[conta].Ey+oy < 49 )
|
|
WriteChar50 ( o[conta].Ex+ox, o[conta].Ey+oy, '*', 0, 0, textoVirtual );
|
|
|
|
// putpixel ( o[conta].Ex+ox+5, o[conta].Ey+oy+(317/2), 0 );
|
|
Ex = ( ((200*Cest[conta].Ex)/Cest[conta].Ez));//+40;
|
|
Ey = ( ((200*Cest[conta].Ey)/Cest[conta].Ez));//+25;//240;
|
|
Cest[conta].Ez = Cest[conta].Ez - 5 ;
|
|
|
|
o[conta].Ex = Ex;
|
|
o[conta].Ey = Ey;
|
|
|
|
color++;
|
|
if ( color > 10 )
|
|
{
|
|
if ( Cest[conta].Ecolor == WHITE )
|
|
Cest[conta].Ecolor = LIGHTGRAY;
|
|
else if ( Cest[conta].Ecolor == LIGHTGRAY )
|
|
Cest[conta].Ecolor = DARKGRAY;
|
|
else
|
|
Cest[conta].Ecolor = WHITE;
|
|
color = 0;
|
|
}
|
|
|
|
if ( Ex>79 && Ey>49 )
|
|
pon_estrella ( &Cest[conta] );
|
|
|
|
if ( Cest[conta].Ez <= 20 || Ex>79 || Ey>49 || Ex<0 || Ey<0 )
|
|
// if ( Cest[conta].Ez <= 20 || Ex>635 || Ey>470 || Ex<5 || Ey<317 )
|
|
pon_estrella ( &Cest[conta] );
|
|
|
|
if ( Ex+FactorMovimientoX > 0 && Ex+FactorMovimientoX < 79 && Ey+FactorMovimientoY > 0 && Ey+FactorMovimientoY < 49 )
|
|
// putpixel ( Ex+FactorMovimientoX, Ey+FactorMovimientoY+100, Cest[conta].Ecolor );
|
|
WriteChar50 ( Ex+FactorMovimientoX, Ey+FactorMovimientoY, '*', Cest[conta].Ecolor%16, 0, textoVirtual );
|
|
// putpixel ( Ex+FactorMovimientoX+5, Ey+FactorMovimientoY+(317/2), Cest[conta].Ecolor );
|
|
|
|
|
|
}
|
|
|
|
ox = FactorMovimientoX;
|
|
oy = FactorMovimientoY;
|
|
|
|
FactorMovimientoX+= x;
|
|
FactorMovimientoY+= y;
|
|
|
|
if ( FactorMovimientoX > 1 ) x = -0.1;
|
|
if ( FactorMovimientoX < -1 ) x = 0.1;
|
|
if ( FactorMovimientoY > 1 ) y = -0.1;
|
|
if ( FactorMovimientoY < -1 ) y = 0.1;
|
|
|
|
}
|