//--------------------------------------------------------------------------- #ifndef ActBtnH #define ActBtnH //--------------------------------------------------------------------------- #include #include #include #include #include #include //--------------------------------------------------------------------------- class TActiveButton : public TBitBtn { private: bool captured; void __fastcall MouseMove( Classes::TShiftState Shift, int X, int Y); protected: Graphics::TBitmap *Glyph1,*FGlyph2; void __fastcall SetGlyph2( Graphics::TBitmap* val); void __fastcall Click( void); public: __fastcall TActiveButton(TComponent* Owner); __fastcall ~TActiveButton(); __published: __property Graphics::TBitmap *Glyph2={read=FGlyph2, write=SetGlyph2}; }; //--------------------------------------------------------------------------- #endif