SpeedSim.exe: ~~~~~~~~~~~~~~ v0.9.8.0b - fix: wrong time zone in esp. history - new: position & size of esp. history are being saved now - new: using correct decimal point automatically - new: it's possible to save the reports in history - fix: possible memory leak - new: Battlecruiser added to tool tip of theoretic plunder v0.9.7.0b - fix: RF-Files could not be (un)loaded - fix: Window not being redrawn sometimes - fix: minor fixes for skinning - new: Name/Coords of target planet will be scrolled to the right - fix: (IPR-Sim) Buttons were at strange positions when higher DPI were used - new: Espionage report histroy (show/hide with [F2]) - fix: fuel from previous attacks also used for wave losses now - new: Display target info with [Ctrl]+E v0.9.6.1b - fix: Battlecruisers result will be deleted now - chg: Balance copyable - chg: Changed position of button to delete positions - chg: (IPR-Sim) Check-Boxes instead of Radiobuttons - chg: many internal changes - new: Option to change behaviour of wave attacks - new: Cancel-button in extended options - chg: added language name to language dialog - chg: removed shield calculation option v0.9.6.0b - fix: GDI-Leak when skinning is activated - new: Battlecruiser - new: Delete coordinates over a button - fix: reset wave state working again - fix: tab order v0.9.5.3b - fix: Next Wave bug - chg: if you read in an espionage report, ABMs will be removed - new: now you can manually set the game speed - new: set the name of the attacked planet - fix: copy result to clipboard did not work with unicode - fix: (IPR-Sim) Result of Missiles are taken over now - chg: new installer icons (thx to EleCTro_GHeTTo!) - fix: on first start profile question came before language selection v0.9.5.1b - fix: (IPM-Sim) ABMs have been removed - fix: (IPM-Sim) Techs are not being mixed up anymore - fix: Cancelling with [Enter] possible again - fix: Problem with e.g. kyrillic characters - new: added LC_Ships_Res_Def & LC_Ships_Res_Att for skinning - new: (IPM-Sim) Needed missiles under input field v0.9.5.0b - chg: removed espionage probes from theoretical plunder - fix: missing translations - new: Interplanetary Missiles simulator - chg: Transparency of PopUp is being saved now - new: Transparency of SpeedSim window adjustable - fix: (Skinning) problems with css files v0.9.4.4b - fix: now CRs and BWC look good also with activated skin v0.9.4.3b - fix: when switching the fleetslot the flying time changed - fix: deactivating skins changed the font - fix: the menu wasn't translated after first start - fix: the monitoring of the clipboard was not ended correctly (thx to MrHiggins) - fix: removed skinning problems if the background image did not had the correct size - fix: in some cases needed deuterium was not calculated - chg: SpeedSim does not disappear anymore if you edit the espionage report - new: [Ctrl]+[Enter] opens the raid popup - new: you can now set a transparent color for buttons (set 'Button_TransColor' in section [Colors]) - new: recycler time added to flying time - new: skinners can set their own css files for CRs and BWC file (therefore set the keys 'CSS_BWC' and 'CSS_CR' in [General]) - new: possibility to load own ship data and rf tables (extended options) v0.9.4.2b - UnicoWS.dll not needed for unicode version anymore - fix when changing profiles - monitoring of clipboard did not worked in unicode version - when switching language to german no restart is needed anymore - now maximum, minimum and average number of needed recyclers are shown in the tooltip of debris information - you can change skins now without restarting speedsim - many other bugfixes - Option for Uni50 in extended options (german ogame only) v0.9.4.1b - fixed various bugs with the raid list - "64d" problem fixed (for WinE users) - other minor fixes v0.9.4.0b - new: raid list: this is a new feature for easy planning more attacks -> add/delete over '+' / '-' in 'Raid List' -> switching over '->' or '<-' or in the popup with a right mouse button click - transparency setable for the popup (Win2k/XP only) - popup restores now automatically if you restore SpeedSim - sorted the options dialog a bit better - Ship technologies are now saved with the fleet - moons are now detected in espionage reports and can be set (check 'M' in the battle result) in popup e.g. [1:111:1M] if moon has been detected - added espionage probe in ToolTip for theoretic plunder - many bugfixes and minor changes v0.9.3.1b - you can switch between old and new shield calculation (only change, if you know, what you do!) - now the coordinates should be fully visible in all cases - it is possible to choose the ship used for theoretic plunder - now a tooltip shows up in the lines of the battle result the text is cut - minor fixes v0.9.3.0b - corrected IRC address - new popup which is in foreground that you wont forget how many ships you took :) - languages now switchable over the menu - added popup that contains information about your target and your attacking fleet (thx to "eXcezZ" for background) - reset wave state now also next to "Prepare for next wave" - now possible to set an option that defense units less then 10 will be rebuilted completely - text in battle result wont blur anymore when no skin is turned on and you move the content - new point on fleet menu "Reset All Fleets" to remove all fleets from ACS fleet slots - you can switch between ACS fleet slots via [Ctrl]+[left]/[right] - updated various skinning stuff v0.9.2.5b - you can minimize SpeedSim now to the system tray - SpeedSim can now popup automatically if a OGame text has been copied into the clipboard - fix with rebuild factor of defense - new options: autostart SpeedSim, minimize on start, allow only one instance - technologies now extra over menu saveable - completely rewrote save system, new file name: SpeedSim.cfg - you can name options and fleets now - first 5 options can be switched via [Ctrl]+[Num] - new instace of SpeedSim via [Ctrl]+[N] startable - show extended options via [F4] v0.9.2.1b - skins work again - rebuild rate of defense will be now constant after saving options v0.9.2.0b - added menu where you can save now more then 1 fleet / options - fixed smaller memory leaks in skinning system - it was possible to add defense to ACS defenders - 5-times faster speed (for german SpeedUni - affects only flying time) - its possible to add different positions for ACS attackers, to get a correct fuel consumption - created new dialog for choosing language - added verifications for skin and language files - total win now also in balance v0.9.1.1b - problem with Win 9x/ME fixed v0.9.1.0b - combat results are now sorted out when supervising the clipboard - fix when switching fleets - small alignment - now technologies aren't loaded if you read in a combat report before starting SpeedSim - fixed memory leak - SpeedSim looks now a bit better with activated XP-Style - internal changes to Unicode - removed "Old RF values" - smaller fixes - reduced file size v0.9.0.1b - added "Own RapidFire" - fixed hang up when stopping simulations v0.9.0.0b - activated alliance combat system (currently only in some german universes) - minor improvements v0.8.9.9b - small cargo ship wont disappear anymore v0.8.9.8b - additions for alliance combat system - added new language strings - lots of fixes v0.8.9.5b - added possibility to change font for your skin - balance now accessable over the message box again - changed tab order - adjusted some edit fields - added dialog to edit scan reports - if a language file is loaded now the english website will be opened instead if the german v0.8.9.0b - fixed Combobox - Updater points to new server - added some language strings - fixed skinning bug with transparent buttons - the speedsim homepage should open now in a new window SpeedKernel.dll ~~~~~~~~~~~~~~~~ v0.9.8.0b - fix: problem parsing some ships - new: structure points going into DF can be set up v0.9.7.0b - fix: reading problems v0.9.6.1b - fix: reading problems with some CRs and own defense - fix: shield calculation - fix: shield, armour and weapon will rounded down now v0.9.6.0b - fix: rounding when getting resources - new: implemented Battlecruiser - chg: updated RF to OGame version 0.75 v0.9.5.3b - chg: internal stuff - fix: problems with the raid list and fleet swapping - chg: better unicode support - fix: CR's and the B/W-Case are now in UTF-8, so Firefox should be able to read them now - new: [BaseSpeed] & [Capacity] available in .sd file v0.9.5.1b - fix: (IPM-Sim) strange Numbers at result - fix: Ships could have been deleted under certain conditions - new: deuterium cost for recyclers v0.9.5.0b - fix: Changing the coordinates for defender could delete the defenders fleet - fix: [AltShips] haven't been read in from language files - chg: Espionage probes changed OGame 0.74b data - fix: endless loop when reading in certain strings - new: implemented Interplanetary Missiles simulator - fix: (error) when cancelling simulation v0.9.4.4b - fix: alternative ship names haven't been read in in espionage reports v0.9.4.3b - fix: output problem if the numbers are to big - chg: improved compatibility for other compilers - chg: improved reading of ini files - chg: implemented Kelder's formula for theoretic plunder - new: HTML files now with a new look (design by Mic2003) v0.9.4.2b - detection of coordinates improved - small speed improvement in combats with high rapid fire - fixed CR reading v0.9.4.1b - "64d" problem fixed - fixed very rare hang up in plunder calculation v0.9.4.0b - reduced memory usage - moon detection in espionage reports - implemented changed fuel calculation - improved reading in combat reports - in theoretical plunder the needed number of ships is now calculated correctly - fixed wave attacks v0.9.3.1b - corrected RF of death stars against sol. sats/esp. probes - added change of speed of bomber and small cargo when you reach a specific engine level (OGame 0.69c) - "Rebuild defense if it's less then 10" works correctly now v0.9.3.0b - fixed very small RF bug - small change in reading in own fleets - digits after decimal point are now shown only if needed in combat report tables - internal changes v0.9.2.5b - foreign characters can be outputtet correctly in combat reports if a codepage is specified - minor improvements in reading in routines - fixed rounding in combat reports v0.9.2.1b - fixed bug with reading in esp. reports - changed shield calculation back to old version - minor fixes v0.9.2.0b - battle result is shown now also when battle is aborted - its possible to read in the technologies from research menu in OGame - improved reading in combat reports - rebuild rate for defense is now adjustable - changed fuel calculation to OGame v0.68 algorithm (switchable) v0.9.1.1b - fixed bug with the techs in alliance combat system - fixed bug in reading out language strings v0.9.1.0b - improved reading in combat reports - changed rebuilding for defense to 80% - internal changes to Unicode v0.9.0.1b - "preparing next wave" fixed - added functionality to read rapidfire values from a file v0.9.0.0b - reading functions improved; cause less errors - techs from combat reports will be ccalculated from the table if they aren't given v0.8.9.9b - fixed balance bug - bug with more simulations fixed (for more than 1000) - corrected table in combat reports v0.8.9.8b - changes for OGame v0.65 (check "v0.60-RF" for old RapidFire & shield system) - improved reading routines - changes for alliance combat system - many fixes v0.8.9.5b - added RapidFire option for buggy ogame version - reading in battle reports works again - edited kernel's structure - added various functions v0.8.9.2b - fixed shield bug (thx to Nepenthes) v0.8.9.1b - fixed RF of RIPs versus fleet v0.8.9.0b - DLL now much smaller - changed kernel structure - bug with cancelling a fight fixed - small bug fixes