[General] ; ATT and DEF have to be same as in ogame ATT=Attacker DEF=Defender ; Fleet ID for alliance combat system FLEETID=ACS-Fleetslot ; Description for your language LANG_DESC=English LANG_VER=0.9.8.0 ; these names will be shown in SpeedSim and used for reading functions [Fleet] KT=Small Cargo GT=Large Cargo LJ=Light Fighter SJ=Heavy Fighter KR=Cruiser SS=Battleship SPIO=Espionage Probe KOL=Colony Ship REC=Recycler BOM=Bomber SAT=Solar Satellite ZER=Destroyer TS=Deathstar IC=Battlecruiser RAK=Rocket Launcher LL=Light Laser SL=Heavy Laser IO=Ion Cannon GAUSS=Gauss Cannon PLAS=Plasma Turret KS=Small Shield Dome GS=Large Shield Dome UNB=Unknown ABM=Anti-Ballistic Missiles ; Alternative names for ships/defense - used for reading functions only [AltFleet] KT2=Small Cargo GT2=Large Cargo LJ2=Light Fighter SJ2=Heavy Fighter KR2=Cruiser SS2=Battleship SPIO2=Espionage Probe KOL2=Colony Ship REC2=Recycler BOM2=Bomber SAT2=Solar Satellite ZER2=Destroyer TS2=Deathstar IC2=Battlecruiser RAK2=Rocket Launcher LL2=Light Laser SL2=Heavy Laser IO2=Ion Cannon GAUSS2=Gauss Cannon PLAS2=Plasma Turret KS2=Small Shield Dome GS2=Large Shield Dome UNB2=Unknown ; names in combat reports - have to be equal to those in OGame that SpeedSim can read the CR's [KBNames] KB_KT=S.Cargo KB_GT=L.Cargo KB_LJ=L.Fighter KB_SJ=H.Fighter KB_KR=Cruiser KB_SS=Battleship KB_REC=Recy. KB_KOL=Col. Ship KB_SPIO=Esp.Probe KB_BOM=Bomber KB_SAT=Sol. Sat KB_ZER=Dest. KB_TS=Deathstar KB_IC=Battlecr. KB_RAK=R.Launcher KB_LL=L.Laser KB_SL=H.Laser KB_IO=Ion C. KB_GAUSS=Gauss KB_PLAS=Plasma KB_KS=S.Dome KB_GS=L.Dome ; resources [Ress] MET=Metal KRIS=Crystal DEUT=Deuterium MET_M=Metal Mine KRIS_M=Crystal Mine DEUT_M=Deuterium Synthesizer MET_S=Metal Storage KRIS_S=Crystal Storage DEUT_S=Deuterium Tank ; technologies [Techs] ENGINES=Drive Technologies ; WAFF, SCHILD and PANZ _must_ be the same as in OGame to read in these technologies correctly from esp. reports WAFF=Weapons Technology SCHILD=Shielding Technology PANZ=Armour Technology ; shown ship techs - can be abbreviations etc. WEAP=Weapons Technology SHIELD=Shielding Technology HULL=Armour Technology VERBR=Combustion Drive IMPULS=Impulse Drive HYPER=Hyperspace Drive ; strings used for various reading functions (espionage report, overview (if you're being attacked), ; own fleet / defense [ReadStrings] SPIO1= on SPIO2=] ( OVR1=the planet OVR2=] the Fleet TECHSTR=(level ; Name for the lunar base to detect moons LUNARBASE=Lunar Base ; stop string for espionage reports ESP_END=counter-espionage: ; titles in esp reports ESP_FLEETS=Fleets ESP_DEF=Defence ESP_RESEARCH=Research ESP_RES=Resources BRACKET_NAMES=0 ENGINE_COMB=Combustion Drive ENGINE_IMP=Impulse Drive ENGINE_HYP=Hyperspace Drive [EspHist] TITLE=Espionage Report History NAMECOORD=Name/Coords ADDED=Added LOAD=Double-click to load report DISABLE=Disable history DELSEL=Remove selected ATTACKED=Raided ; menu if you click with right mouse button into list view CHECKATTACKED=Mark as 'attacked' UNCHECKATTACKED=Unmark 'attacked' SAVE_REP=Save reports NUM_REP=No. reports ; strings for combat reports - tables should be equal to those used in OGame to read in CR's [KBStuff] TYP=Type NUM=Total WEAP=Weapons SHIELD=Shields HULL=Armour WEAP2=Weapons SHIELD2=Shields HULL2=Armour ATT_SHOOTS=The attacking fleet fires a total of %d times with the power of %.0f upon the defender. DEF_ABSORBS=The defender's shields absorb %.0f damage points DEF_SHOOTS=The defending fleet fires a total of %d times with the power of %.0f upon the attacker. ATT_ABSORBS=The attacker's shields absorb %.0f damage points ATT_WON=The attacker has won the battle! DEF_WON=The defender has won the battle! DRAW=The battle ends draw! NOSIM=SpeedSim can't create the combat report because the battle was not simulated yet. NO_EXACT_RES=The result of the battle cannot be computed exactly ATT_GET=He captures %d Metal, %d Crystal and %d Deuterium LIKELIHOOD=The attacker wins with a chance of %.1f%%, the defender wins with a chance of %.1f%%. LLH_DRAW=The battle ends draw with a chance of %.1f%%. ATT_LOSS=The attacker has lost a total of %s units +%s deuterium. DEF_LOSS=The defender has lost a total of %s units +%s deuterium. KB_TF=At these space coordinates now float %s Metal and %s Crystal. MOON=The chance for a moon to arise from the debris is %d%%. KBTITLE=Combat report generated by SpeedSim Kernel v DESTROYED=Destroyed CHARSET=ISO-8859-1 ; Best/Worst-Case file strings [BWCFile] MIN=Min AVRG=Average MAX=Max SUM=Sum BW_TF=Debris Field SHIP=Ship MAXMIN_LOSS=Largest and smallest losses WORTH_ATT=Worth of attacking fleet: WORTH_DEF=Worth of defending fleet: BW_TITLE=Best/Worst-Case Calculation BW_TITLEATT=Best/Worst-Case for attacker BW_TITLEDEF=Best/Worst-Case for defender AFTERREBUILD=after reconstruction BESTCASE=Best WORSTCASE=Worst UNITS=Units ; SpeedSim program [GUI] FLEET=Fleet DEFENSE=Defense TECHS=Technologies RESULT=Result RF=Rapid Fire CHECKTECHS=Set Techs of attacker to 0 if there are no techs in a read scan USESKIN=Use Skin CHGSKIN=Change Skin USELANG=Use Language File CHGLANG=Change Language File AUTOSHOW_BW=Show BW-Case automatically SHOW_NOW=Show B/W-Case SCAN=Scan report DEFINTF=Defense into Debris OVERVIEW=Overview OWNFLEET=Own Fleet KB=Combat Report READ=Read DELETE=Delete OWNPOS=Own Position NUMSIM=Number of simulations STARTSIM=Begin Simulation INITSIM=Initializing STOPSIM=Break Simulation WAIT=Waiting... SIMSTATE=Simulating num %d ; round %d NEXTWAVE=Prepare next wave DELDEFOC=Delete defense when swapping fleets UPDATECHECK=Update Check... BATTLEREPORT=Combat Report FIGHTINCLIPB=Copy battle result into clipboard EXIT=Exit READFIELD=Reading Field UEBCB=Monitor Clipboard VERB=Combustion Drive IMPULS=Impulse Drive HYPER=Hyperspace Drive FLEETSPEED=Speed FLYTIME=Flying time BAL=Show Balance UPD1=Connection Failure... UPD2=You have the most recent version. UPD3=You have an older version of SpeedSim. UPD4=Your version Version in the internet UPD5=Do you want to open the update window now? UPD6=Check for updates daily UPD7=Update-Check RESTART1=SpeedSim must be restarted after these changes. RESTART2=Do you want to restart SpeedSim now? CLOSE=Close POSITION=Position CANCEL=Cancel DELWAVESTATE=Delete waves status EDIT=Edit RESS=Resources ESPTITLE=Espionage Report NOTINSAMEDIR=This file is not in the same folder as SpeedSim. Process aborted! OPTIONS=Options OPT_TITLE=SpeedSim OPT_DEFREBUILD=Defense rebuild rate OPT_NEWFUEL=Use new fuel calculation (OGame >= 0.68a) OPT_SPEED=Uni50 (german ogame only) OPT_TOSYSTRAY=Move to Systray when mimizing SpeedSim OPT_POPUPONTEXT=Popup SpeedSim if OGame text has been read in OPT_POPUPONTEXT2=(works only when supervising clipboard) OPT_TITLE2=OGame OPT_WINSTART=Start SpeedSim with Windows OPT_STARTMINI=Minimize on start OPT_ONEINST=Allow only one instance OPT_REBUILDSMALLDEF=Rebuild defense completely if its less then 10 OPT_PLUNDERSHIP=Ship used for theoretic plunder calculation TRAY_CLIPBOARD=Supervising clipboard TRAY_POPUPONTEXT=PopUp on OGame text TRAY_ON=: on TRAY_OFF=: off ENTERSLOTNAME=Enter save name: SHOWPOPUP=Show Popup/Minimize USEOLDSHIELD=Use old shield calculation ; the groupbox for the raidlist RAIDLIST=Raid list OPT_TRANSPARENCY=Transparency for Popup OPT_TRANSPARENCY_DLG=Transparency for SpeedSim (main window) OPT_TRANSPARENCY_BOX=Transparency (Win 2k/XP only) OPT_TITLE3=Ideas-Planet OPT_OWN_RF=Own RapidFire OPT_OWN_SD=Own ship data OPT_LOADED_RF=Loaded RF file: OPT_LOADED_SD=Loaded SD file: PRIMARY_TARGET=Primary Target IPM_ABM=IP- / Anti-Ballistic Missiles OVERTAKE_RES=Next Wave OPT_SPEED_FAC=times normal game speed PLANETNAME=Planet name OPT_WAVES=Wave attacks OPT_REBUILDBASE=Base rebuilding on.. OPT_AVERAGE=average OPT_WORSTCASE=worst case OPT_BESTCASE=best case ; if version number incorrect OLDLANG=Your language file seems to be outdated. OLDLANG2=Please visit the website to check for an updated language file. OPT_OLDBS=Use old Battleship data (U20.de only) OPT_BIGDF=70% of structure points go to DF (30% normally) ; battle result [GUIRes] SCAN=Battle on STATS=Result RES_TF=Debris Field LOSS_ATT=Losses Attacker LOSS_DEF=Losses Defender CHANCE_ON_MOON=Chance that a moon arises is %d%% MOONCHANCE = Moonchance NOTENOUGHRUBBLE=Not enough resources in the debris PLUNDER_TH=Theoretic Plunder PLUNDER_PR=Real Plunder FUEL=Needed Fuel PLUNDER_WAVE=Plunder from Waves ATT_WINCHAN=| Attacker wins (%.0f%%) | DEF_WINCHAN=%s| Defender wins (%.0f%%) | DRAW_CHAN=%s| Draw (%.0f%%) | AFTERROUNDS =%s after ~ %0.f rounds TF_PLUNDER=%s Metal (%.0f%%), %s Crystal (%.0f%%) max. %d Recycler MET_KRIS_DEUT=%s Metal, %s Crystal and %s Deuterium AUSB=%s (%i%% Booty) ; not needed anymore ;NUM_TRANS=%s ~ %i Large Cargos Ships MOONCHANCE=Chance that a moon arises is NOTENOUGHRUBBLE=There is not enough rubble UNKNOWNPLANET=Unknown [x:xxx:x] FIGHT_ON=Fight at %s FUEL_DEUT=%s Deuterium AFTER_ATTS=%s after %d attacks (max. %d Recycler) FLYTIME=Flight times ; the small checkbox - will be also used for the popup MOON=M ; the tooltip on the checkbox MOON_TIP=Is the target a moon? ; tooltip at recyclers REC_INFO = Recyclers -> Max: %d | Average: %d | Min: %d ; balance [BAL] TITLE=Balance after Attack at %s TITLE2=Report for the Attacker and the Defender after the battle T1=On getting no debris T2=On getting half the debris T3=On getting whole the debris T4=Total win (wave attacks) [Menu] NEWSLOT=(new) FILE=&File SAVEOPTS=Save Preferences LOADOPTS=Load Preferences EXIT=Exit FLEET=F&leet SAVEFLEET=Save fleet LOADFLEET=Load fleet ATTACKINGFLEET=Attacking fleet DEFENDINGFLEET=Defending fleet TOATTACKER=To attacker TODEFENDER=To defender NOFLEET=(none) ABOUT=&About EXTOPTS=Extended Options.. TRAY_RESTORE=Restore Window TRAY_EXIT=Exit SpeedSim SAVETECHS=Save Technologies DELFLEET=Delete DELOPTS=Delete Preferences RESETFLEETS=Reset all Fleets LANGUAGE=Language IP_MODE_ON=IP-Mode on IP_MODE_OFF=IP-Mode off ESPHIST=Report history [PopUp] START=Start TARGET=Target CLOSEWITHCLICK=[Close with Click] RECSFORDEBRIS=Recycler for debris