No tengo mucho que decir sobre esta estupenda aventura gráfica tridimensional.
Solo os ofrezco una solución. Esto se debe a el limitado espacio web que proporciona ctv.
Grim Fandango
Grim Fandango
A Graphic Adventure from LucasArts for Windows 95/98
FAQ/Walkthrough
Version 1.0
November 2, 1998
The latest version of this document can always be
found at
GameFAQs http://www.gamefaqs.com
Written By Jeff "CJayC" Veasey
See the bottom of this document for Copyright/Contact information.
---IMPORTANT NOTICE---
===READ ME FIRST!===
This is the first version of this document. It is in its
rawest form, and very likely contains errors and omissions.
This document does not yet contain any subtle hints about gameplay; only outright
solutions. If you play through the game using this document as your guide, IT WILL RUIN
THE GAME FOR YOU. A lot of solutions to puzzles won't make any sense, and you'll miss out
on a lot of the game. I strongly suggest using this guide only as a last resort when
you're stuck on a puzzle, and then using only the section pertaining to your puzzle.
Reading ahead will spoil the game! Trust me!
#Year One#
The Poisoning
The game begins in Manny's office, where he's just
received a message. Go to the message tube and use it to read the message. Head to the
garage elevator (that's the door on the left in front of Eva, the secretary) and down to
the garage just in time to see the last car leave. Run to the corner of the garage, use
the door to knock on it and meet Glottis. Then, pick the following conservation options:
"Hey, you a driver?"
"I'm Calavera."
"Looks like I need a new driver."
"You want to be my replacement driver?"
"Come on, Glottis."
"You're not too big. The cars are just to small."
You'll get a work order, so head back up the elevator. If you use it on Eva, she'll try to
get Don to sign it, but he won't. Go down to the lobby, and out the front door. Head to
the side of the building, and climb up the rope of ties. Go into the open window into
Don's office, use his computer, and change the intercom answer to "Ah, cripes Eva!
Just sign it yourself, will ya? I'm busy!" Head back out the window, down the ties,
into the building, and back to Eva. Use the work order on her, and you'll get your
modifications. Once you're in the Land of the Living, just use your scythe on the package.
Another cutscene, and you'll be back in the office hallway.
Getting a Better Client
Head to your office, and pick up the playing cards
on the table. Next, head to Eva's desk, and use the cards on her hole punch. Head down to
the lobby, where you'll be accosted by a demon complaining about the tube system. Head out
to the street, and go visit the clown at the festival. Converse thusly:
"Practing What?"
"Twist me up one of them, eh fella?"
"Bet ya can't do a cat."
"A dead worm"
You'll get a deflated balloon, which you should put up. Ask the clown for another one by
saying:
"My kid wants another balloon animal"
"Do you have any more dead worms back there?"
Head back into the building, and into the packing room (on Manny's right when you walk
in). Use one deflated ballon on the red hose, one on the blue hose, then head upstairs to
your office. Use each balloon on your message tube, and watch the fun happen! Head back to
the lobby and to the tube switching room (opposite the packing room). Turn the deadbolt on
the open door, and then strike up a conversation with the demon.
"Who would do a terrible thing like this?"
"Well, I gotta split"
You'll end up with the fire extinguisher, which you won't use just yet. Leave the room,
and then head back in. Open the door, and use the perforated playing card on the red tube.
You've got your new client! Unfortunately, you can't do much for her. Tell her:
"Excuse me, but I have to go straighten this mess out" Head down the hall to Don
Corpal's office, and then... well, lets just say you're in trouble.
The Revolution
You're trapped in Glottis' office, so knock on the
door. Say:
"I'm thinking about getting out and getting even. That's it."
"The DOD runs a crooked game, and I intend to prove it." "I'm gonna blow
the lid off this place."
You'll be taken to the headquarters if the LSA, where you should talk to Salvador and say:
"Okay, I'm in. What do I have to do?"
"You want me to be your messenger?"
"If I grab some pigeons from the roof, will you let me go?"
"I'm off"
Head back to the clown at the festival, and say:
"My kid wants another balloon animal"
"A cat."
Then, grab some bread (in the tent next to the clown) and head back up to the roof via the
rope of ties. Once you're on the ledge, go through the window into Domino's office, go to
his punching bag and hit it three times, and then grab the mouthpiece that falls. Head to
his desk, open the drawer, and get the coral inside. Back out the window, and to the ties.
Use the smaller end of the ties to grab them, then pull out the coral from your inventory
and use it on them. Pick up and use the ties to make a bridge, and use it to get to the
next ledge and the roof. Go to the dish vent, and then use the cat balloon and the bread
on it (in that order). Head to the nest to get the eggs, and then head back down to the
street. Enter the garage and go back into Glottis' office, and use the mouthpiece on the
Fill-A-Dent. Use the mouthpiece (without facing anything) to get your own dental
impression. Head to the alley and use the blue eye on the wall, and use the eggs (in your
hand) on Salvador. Use the mouthpiece on Eva, and you'll be able to leave town.
Glottis' Heart
You'll be in the petrified forest, so walk to the next screen where you'll talk to Glottis, who will rip his heart out in anguish. You'll need that, so head back to the forest behind Glottis to get it. Pick up a bone from the pile and use it on the web, and then use your scythe on the web. Go back to Glottis, pick up the heart, and use it on him.
El Marrow
After the cutscene, you'll be in the Bonewagon.
Drive to the right side of the screen to the strange machine. Go to the wheelbarrow, and
use it to move it back and forth across the hoses. Each of the four hoses controls one of
the pumps on the tree marrow extractor, and you'll want to synchronize the two pumps on
each side of the device to get it rocking back and forth. The easy way to do this is to
block the middle two pumps one at a time, and then unblock them right before the unblocked
pump on that side of the tree is about to pump. Confused? It takes timing and a little bit
of working with it, but you'll know you've gotten it right when the tree starts shaking
back and forth. But, it's not quite enough. Go turn off the device, and Glottis will climb
up to unbalance the tree even more. While he's up there, turn it back on and watch the
fun.
This Way to Rubacava?
Get out of the Bonewagon, and go to the road sign.
Pick it up, and carry it to the forest to the northwest. Whenever you plant the sign here,
it'll point in a new direction. Pick up the sign, move in the direction the sign was
pointing for a little bit, and then plant it again. The sign is always pointing to a
certain point on the ground, so you'll need to keep picking it up and moving it until
you've got the right spot. Once you do, a cave will open up. (The right spot appears to be
towards the center of the screen, just a bit down and to the left). Enter the cave, go to
the sign, and use it to get the key. Exit, and head back to the clearing.
Busy Beavers
Hop in the Bonewagon, and head over the rocks to the
northeast. Go to the door and open it, where you'll get chased out. Head back through the
gate, and at the edge of the bone dam (near a green bit), pick up three bones. Head down
the path to the left of the bridge, and a beaver will come and sit on the overhead rock.
Face the tar, pull out a bone, and throw it into the river of tar. Quickly get your fire
extinguisher, and when the beaver jumps in after the bone, hose him down by using the
extinguisher (hold down ENTER, move L and R to aim). Repeat twice or until all beavers are
extinguished. Don't worry if you miss; there's plenty more bones. Go back to the gate, use
the key on the lock to open it, and you're on your way.
Welcome to Rubacava
In Rubacava, head into the diner and talk to Celso,
saying:
"What are you doing here?"
"You must love her very much, Celso"
"How do you know your wife hasn't gone ahead of you?"
"I'll help you find your wife. What did she look like?"
"Well, I'd better go see how my other clients are doing..." You'll get the photo
from Celso. Head down the stairs, to the left and into the fog, and... Ahhh! After being
rescued, head down and talk to Velasco. Say:
"Well, don't let me interrupt your car talk"
to end the conversation, and then use the photo on Velasco. Then say: "How do you
know she sailed out of here? I don't believe it!"
"Well, don't let me interrupt your car talk"
You'll have the port log, so run up into the diner and use it on Celso. After a
cutscene...
##########
#Year Two#
The Lambada
First, pick up the letter from Salvador on the
table. You've got a visitor, so head downstairs and out of the caf, where you'll be
stopped by Lupe. Say:
"Okay, back to work"
and then head outside and down the stairs to Meche... sort of. After the cutscene, you can
find out what you need to do when you talk to Velasco:
"Alright, I'm ready to sail!"
"I'll work!"
"Okay, if I get Glottis some tools, can we board?"
"Who's the one guy who hasn't boarded yet?"
"What if Naranja doesn't show up? I can fill his spot, right?"
"So let me get this straight..."
"I'd better go finish packing"
Joining the Union
First off, let's get a union card. Head back to the
Calavera Cafe, stop at the bar and pick up the gold flake liqueur, and go talk to Charlie
(he's sitting at a table in the roulette room). Say: "Right. So what are you doing in
it?"
"How did you point fake betting stubs?"
"What else can you counterfeit?"
"Can you make reasonable union cards?"
You'll get a VIP pass and the betting ticket printer from Charlie. Head into the bar and
use the VIP pass on Glottis, who will head right over there. Head over to the cat track
yourself (use the lever to form the bridge to get there). Once you're in, head past the
large stuffed cat to the litter room, and pick up the can opener. Head into the VIP lounge
(second floor, the stairs next to the betting window). Go into the kitchen, grab the
turkey baster, and wait. The waiter will come in and go into the pantry. Close the doors
behind him and use the scythe on the doors to lock him in. After Glottis has finished off
the wine, go up the ladder and use the can opener on the wine cask, and use it to get in.
Once you're in the basement, hop on the forklift and drive it into the elevator. Once
you're in, position the forklift so it's lined up with the right-hand part of the elevator
door. Press the elevator button, then quickly get in the forklift and drive it forward
through the hole in the door. As you pass by the "hidden" floor, push forward so
the forklift will block the elevator from moving up. Get off, walk to the other side of
the forklift and hit the lever, raising the fork. Head down the hall and get the suitcase,
and in a couple of minutes, you'll have your union card.
Seaman Naranja
Head into the blue casket, and go to the back of the
bar. After meeting Lola and Olivia, tell her
"Well, catch ya later, hep chick"
Head into the kitchen, and then use the baster on the dishwater. Head to Toto's place, and
to the back of his shack. Open the refrigerator, open the crisper, and then run over to
Naranja's bottle and get the baster ready. When Naranja gets distracted by Toto, use the
baster on the bottle to knock Naranja out. Walk over to Naranja, and search him to get his
dog tags. Next, head up to the roof of the Cat Track, and go up to the blimp security
area. Have a drink of your gold flake liqueur, and quickly walk through the metal detector
(before you burp). Once you're alone with Carla in the back, say:
"Hey, Carla, that's an awfully nice metal detector you have." "Yes"
Head down to the litter box room, walk to the end of the ledge, and use your scythe on the
letter box to get the metal detector. Finally, head to the Morgue. Use the dog tags on one
of the corpses, and then use the metal detector on Membrillo, who will find the tags and
report Naranja as dead.
SeaBee Tools
The Bees are uneasy, so head to the Blue Casket and
go to the table with the three beatniks in the back. Use the letter you got from Salvador
on them (did you forget it? It's in your office at the Calavera Cafe), and then take the
book on the table. Go out to the bees and use the book on them. Looks like you need a
lawyer, so head to the VIP lounge of the Cat Track. Talk with Nick:
"Nick, I need a lawyer."
"Friend of mine is in the slammer."
"An excellent lawyer."
"The very best is good enough for me."
"You are, Nick."
Talk to him again:
"Virago, I REALLY need a lawyer."
"I could tell Max about you and Olivia."
Nick will leave, and he'll leave his cigarette case behind. Take it up to the Blimp
security desk, and use it on Carla. Say:
"I don't know. I found it under your desk."
"Yes"
You'll end up with the key. Now, head to the lighthouse, and use the key on the door. Walk
in, and get the card that was left behind. Head to the Calavera Cafe, and use the card on
Lupe to get the jacket. Use the jacket (without facing anything) to get a piece of paper.
Now head to Toto's and show him the paper. Finally, head to the cat track. Pull out your
ticket printer and print up a ticket for Week 2, Tuesday, Race 6, and use it at the Photo
Finish window. (NOTE: Week 2 can be found by reading the plaque on the statue of the cat,
Race 6 can be found by looking at the photo, and the day of the week, well, it's a 1 in 7
chance). Head to the VIP lounge, and use the photo you got on Nick, who's you're new
lawyer. You've got the tools, you've got the card, you've got a job, now you need Glottis.
Betting the Farm
Glottis won't leave the track, so you'll have to cut
him off by getting the cafe shut down. Go to your office, and use your desk to bring up
the roulette system. When the red light is on for the rightmost wheel, use the magnet to
make the ball land on a different number, and Bogan will shut down the club. This will get
Glottis kicked out of the Cat Track, and you're on your way.
############
#Year Three#
Customs
Head into the ship and down the ladder, then start
down the hall, and you'll be rescued by Glottis. Raise the starboard anchor, use the
controls and push right, lower the starboard anchor, raise the starboard anchor, use your
scythe on the anchors out the starboard porthole, and raise the port anchor to rip the
ship in half. Go to the controls and pull back to let `er rip.
Under the Sea
Walk to the edge of the light, and along will come
Chepito. Say: "Well, I don't wanna break your stride there"
He'll walk next to you. Grab the light, and turn towards Glottis, who will handle Chepito
for you. Once you're at the pearl, walk along the ridge to the rock sticking out of it.
Walk around the rock counterclockwise (in front of it first), and Chepito will get caught,
and you'll get a ride.
The Edge of the World
Walk into the elevator, and go through the walkway
on the right, through the doors, and you'll finally find Meche! Oh, and Domino too. Back
in your office, talk to the kids:
"Why do you want to bite me?"
"What are you two doing in this cage?"
"Listen, children, I'm here to help."
"I'm here to help you get out of this cage."
"My hand are not to big to make light bulbs."
"I just don't have any of those little, tiny tools, that's all." "Okay,
back to work."
Pick up the hammer, and go back to Meche's office (where you walked through earlier). Use
the ashtray, and time it so you move the ashtray right before Meche ashes (this may take
several tries). She'll throw her stockings in the trash, so get them. Head down the
elevator, and go the left at the bottom of the screen. Use the hammer on Chepito to get
the Bust-All, and use the hose on him to get a Gun. Head back to the elevator landing, and
off the right of the screen.
The Boat
Change the conveyor belt to move downwards, then
climb on it and up out of the water. Climb into the crane, move it to the opposite side,
lower the crane, and get down. Go to the crane's claw, use the Bust- All on it, and then
go back and re-board the crane. Lower the chain again, and then raise it to cause even
more destruction. Move the crane back to the other side, and lower the chain onto the
conveyor belt. Exit the crane, and go back down the belt. Throw the lever to set the belt
to move upwards, and the do it again to move the chain downwards. Get back on the belt, go
up and board the crane, and raise the chain. Back on the crane, back to the other side,
back down the belt, and back to Meche's office.
Rescuing Meche
Use the gun on Meche, and then you'll need to rescue
her. Go back out, and use the Bust-All on the door jamb. Use the wheel and rotate it so
all four tumblers are open, use your scythe on the tumblers, and pull the wheel. Once
you're in, close the door behind you, and use the scythe on the plates above the door. Go
into the secret room and use the scythe on the sprinkler system. Walk over to the large
pipe and turn the wheel. Notice how all the water drains through a tile? Grab the axe from
the other room and drag it on top of that tile. Pick it up, and you'll drop it on the
tile, shattering it.
Domino's Fall
Domino will come after you in the boat, and you'll
confront him. Pull out your scythe, but you can't stop Domino with it. Instead, use it on
the octopus.
###########
#Year Four#
Saving Glottis
Head down the stairs to the coffin, and open it up.
You'll meet Bruno again, and get a mug. Go back up, and watch the cutscene. As you leave,
the Gate will give you a note. Go down, and head to the room under the tracks. Talk to
Glottis:
"What can I get you? Will anything help?"
"Can't we make a new hot rod?"
Head down to the kitchen, use the coffee cup on the rack, open the drawer, and get a rag.
Go out to the oil can and use the rag on it. Go back into the kitchen and use the rag on
the toaster to discover a new rocket fuel.
Rescuing the Bonewagon
First of all, head down to the docks, and you'll talk with Velasco. Once he's gone, grab the bottle and head to the Blue Casket. Go into the kitchen and use the bottle on the keg. Go back to Glottis and give him the bottle. Talk to Glottis, and he'll lose it. Yecch. Well, the gelatin needs to set, so head down to Toto's shack and open his medicine cabinet and get the liquid nitrogen. Use the Nitrogen on the gelatin, and then walk across it and use the bomb to leave Rubacava.
Getting A Suit
Go to the fallen soldier's body and get his arm.
Talk to Meche, and then head out of the hideout, up the ladder, and up the next ladder to
the backstage of the Casino. Grab the coffee pot, climb the ladder behind the Thunder
Boys, and pour the coffee on them. Head back down, replace the pot, and go into the makeup
room to get a disguise. Head back up the ladder, use the arm on the grinder, and then take
the grinder, as you'll need it later. Head down, and go into the casino. Talk to the man
in the trench coat (actually, that soldier who got chopped earlier), and talk to him a
second time to learn what he's doing. Talk to Meche twice, use the sheet on Charlie, then
quickly talk to the soldier. Go into the bathroom, and you've got your disguise.
Getting A Gun
Head back to the LSA headquarters, and get the photo from the trash can. Use the note from Hector on the pigeon, and then use the photo on it. This will eventually cause Bowlsley to run from Hector's tower. Leave the headquarters and go into the hall, where you'll get the remote. Go behind the Bonewagon into the sewers, and go into the tunnel. Use the grinder (with arm) in the tunnel, and you'll move forward to the Alligator. Get out the remote, raise the Bonewagon, put put the remote up, move the Bonewagon forward until you can get on the ledge. Get on it, run to the other side, and start climbing down the ladder until the Alligator turns around. When he does, activate the remote to trap his tail under the wagon! Go into the florists shop, pull out your scythe, and use it on the ball of tape above the door. You'll leave, so go back inside and you'll get a gun and some ammo.
Meeting Hector
To get to Hector, climb up and go into the Casino.
Go talk to the Pink Demon, and he'll ask you a question. The answer? It's the latest
number to pop up on the Keno board. If you miss the first one, just keep track of the
numbers on the board and ask again. Once you're upstairs, talk to Celso, and:
"Actually, I work for Hector. He sent me to answer your questions." "The
real question is, don't you feel that you are worth it." "What exactly are you
saving your money for? A rainy day?" "Well, enough about you guys, let me tell
you about my problems." "I just got back from the worst vacation I've ever
had!" Wait a second, and then one nice long cutscene later...
Lady Luck
Go up the ladder, and over to the sign's arm. Climb
on top of the border, face the cracked statue, and use the grinder and then the Sproutella
ton the crack to dislodge the sign. Climb up the ladder, and you've got the tickets.
The Final Shodown
Head up to the greenhouse, and go in. Use the Liquid Nitrogen on yourself, then go to the car and look in the back seat. Talk to Salvador, then go to the suitcase and open it. Get the ticket, and go behind the greenhouse. The ticket will guide you to the right spot, and once you're there, it will fall to the ground. Search Salvador's body for the key, go to the car and unlock it to get the gun. Finally, run over to the water tower and use the gun on it. Run up to the greenhouse door and open it to end the game.