Splitted classes into files

This commit is contained in:
José David Guillén 2021-11-12 18:42:55 +01:00
parent 726d97720e
commit c13c752716
2 changed files with 15 additions and 116 deletions

View File

@ -7,6 +7,10 @@
padding: 0;
}
</style>
<script src="Key.js"></script>
<script src="Intro.js"></script>
<script src="Score.js"></script>
<script src="Bar.js"></script>
<script src="index.js"></script>
</head>

127
index.js
View File

@ -2,27 +2,13 @@
document.addEventListener('DOMContentLoaded', init);
let Key = {
_pressed: {},
isDown: function (keyCode) {
return this._pressed[keyCode];
},
onKeydown: function (event) {
this._pressed[event.code] = true;
},
onKeyup: function (event) {
delete this._pressed[event.code];
}
};
let ctx, canvas = document.createElement("canvas");
function init() {
let ctx, canvas = document.createElement("canvas");
canvas.width = window.innerWidth
canvas.height = window.innerHeight
ctx = canvas.getContext('2d');
document.body.insertBefore(canvas, document.body.childNodes[0]);
window.addEventListener('keydown', (e) => Key.onKeydown(e));
window.addEventListener('keyup', (e) => Key.onKeyup(e));
function run() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
@ -32,19 +18,20 @@ function init() {
// -------------------------------------------------------------------
let gstate = 1;
let intro = new Intro();
let score = new Score();
let bar = new Bar();
let key = new Key(controls);
let intro = new Intro(ctx);
let score = new Score(ctx);
let bar = new Bar(ctx, key);
function joy_fire() {
function controls(e) {
switch (gstate) {
case 0: // Waiting to start
newGame();
if (e.code=='Space') newGame();
break;
case 1: // Playing...
break;
case 2: // Game Over
newGame();
if (e.code=='Space') newGame();
break;
}
}
@ -72,100 +59,8 @@ function init() {
run();
}
class Intro {
constructor() {
this.x = canvas.width;
this.y = canvas.height / 2 - 48;
}
update() {
this.centerText('BreakOut', this.y, '48px', 'Consolas', 'Black');
this.centerText('JDG', this.y + 50, '24px', 'Consolas', 'Black');
}
centerText(txt, y, s, f, c) {
ctx.font = s + ' ' + f;
ctx.fillStyle = 'Black';
let x = (canvas.width - ctx.measureText(txt).width) / 2;
ctx.fillText(txt, x, y);
}
}
class Bar {
constructor() {
this.w = 100;
this.h = 20;
this.speed = 10; // Target Speed
this._speed = 0; // Current Speed and direction
this.xLimit = (canvas.width - this.w);
this.reset();
}
reset() {
this.x = (canvas.width - this.w) / 2;
this.y = (canvas.height - this.h * 2);
this._y = canvas.height + 10;
}
update() {
this.move();
this.draw();
}
stop() {
this._speed = 0;
}
left() {
if (this._speed >= 0) this._speed = -this.speed;
this.x += this._speed;
if (this.x < 0) this.x = 0;
this._speed -= 0.5;
}
right() {
if (this._speed <= 0) this._speed = this.speed;
this.x += this._speed;
if (this.x > this.xLimit) this.x = this.xLimit;
this._speed += 0.5;
}
move() {
if (Key.isDown('ArrowLeft')) this.left();
else
if (Key.isDown('ArrowRight')) this.right();
else
this.stop();
}
draw() {
if (this._y != this.y) this._y--;
if (this._y < canvas.height) {
ctx.fillStyle = 'black';
ctx.fillRect(this.x, this._y, this.w, this.h);
}
}
}
class Score {
constructor() {
this.reset();
ctx.font = "30px Consolas";
let m = ctx.measureText('Score: 00000');
this.x = canvas.width - m.width;
this.y = -10;
}
reset() {
this.points = 0;
}
add(x) {
this.points += x;
}
update() {
if (this.y != 30) this.y++;
if (this.y > 0) {
ctx.font = "30px Consolas";
ctx.fillStyle = 'Black';
ctx.fillText('Score: ' + this.points, this.x, this.y);
}
}
}
class ball {
constructor(x, y, speed, angle) {
@ -183,15 +78,15 @@ class ball {
}
draw() {
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.size, this.size);
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.x, this.y, this.size, this.size);
}
move() {
this.x += this.speed * Math.cos(this.angle);
this.y += this.speed * Math.sin(this.angle);
if (this.x < 0 || this.x > canvas.width || this.y < 0 || this.y > canvas.height)
if (this.x < 0 || this.x > this.ctx.canvas.width || this.y < 0 || this.y > this.ctx.canvas.height)
this.bounce();
}