Compare commits
3 Commits
jdg_releas
...
master
Author | SHA1 | Date | |
---|---|---|---|
44e93e5c6d | |||
bc3ef31728 | |||
e0ebef2a27 |
30
Bricks.js
@ -1,30 +0,0 @@
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class Brick {
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constructor(type, column, row) {
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this.type = type;
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this.row = row;
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this.column = column;
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this.vspace = 2;
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this.hspace = 2;
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this.w = (360/8) -this.hspace;
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this.h = (20) - this.vspace;
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this.x = (this.w +this.hspace)*column;
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this.y = 80 + (this.h +this.vspace)*row;
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this.alive = true;
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}
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update(ctx) {
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if (!this.alive) return false;
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switch(this.type) {
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case 1:
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ctx.fillStyle = 'blue';
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ctx.fillRect(this.x+1, this.y, this.w, this.h);
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break;
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}
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return true;
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}
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}
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24
Keyboard.js
@ -1,24 +0,0 @@
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class Keyboard {
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constructor(onKeydown) {
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this._pressed = {};
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this.cb_onKeydown = onKeydown;
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window.addEventListener('keydown', e => this.onKeydown(e));
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window.addEventListener('keyup', e => this.onKeyup(e));
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}
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setKeydown(fn) {
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this.cb_onKeydown = fn;
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}
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isDown(keyCode) {
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return this._pressed[keyCode];
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}
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onKeydown(event) {
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this._pressed[event.code] = true;
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if (this.cb_onKeydown) this.cb_onKeydown(event);
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}
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onKeyup(event) {
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delete this._pressed[event.code];
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}
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}
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48
Levels.js
@ -1,48 +0,0 @@
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class Levels {
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load(lvl) {
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let map = [];
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switch (+lvl) {
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case 1:
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map = [].concat(
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this.row(0, [1, 0, 1, 0, 0, 1, 0, 1]),
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this.row(1, [1, 1, 1, 1, 1, 1, 1, 1]),
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this.row(3, [0, 1, 1, 1, 1, 1, 1, 0]),
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this.row(4, [1, 1, 1, 1, 1, 1, 1, 1])
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);
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break;
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case 2:
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map = [].concat(
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this.row(0, [1, 1, 1, 0, 1, 1, 0, 0]),
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this.row(1, [0, 0, 1, 0, 1, 0, 1, 0]),
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this.row(2, [0, 0, 1, 0, 1, 0, 1, 0]),
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this.row(3, [1, 0, 1, 0, 1, 0, 1, 0]),
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this.row(4, [0, 1, 1, 0, 1, 1, 0, 0])
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);
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break;
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default:
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map = [].concat(
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this.row(0, [1, 1, 1, 1, 1, 1, 1, 1]),
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this.row(1, [1, 1, 1, 1, 1, 1, 1, 1]),
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this.row(2, [1, 1, 1, 1, 1, 1, 1, 1]),
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this.row(3, [1, 1, 1, 1, 1, 1, 1, 1]),
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this.row(4, [1, 1, 1, 1, 1, 1, 1, 1])
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);
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break;
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}
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return this.toBricks(map);
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}
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row(r, bricksTypes) {
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let row = [];
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for (var i = 0; i < bricksTypes.length; i++) row.push([bricksTypes[i], i, r]);
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return row;
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}
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toBricks(map) {
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let bricks = [];
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map.forEach(b => {
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if (b[0] > 0) bricks.push(new Brick(b[0], b[1], b[2]));
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});
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return bricks;
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}
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}
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BIN
assets/imgs/b31.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
assets/imgs/b32.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
assets/imgs/b33.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
assets/imgs/ball.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
assets/imgs/bar.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
assets/imgs/bg01.jpg
Normal file
After Width: | Height: | Size: 360 KiB |
BIN
assets/imgs/breakout_sprites.png
Normal file
After Width: | Height: | Size: 161 KiB |
@ -1,6 +1,6 @@
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class Ball {
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class Ball {
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constructor() {
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constructor() {
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this.size = 10;
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this.size = 20;
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this.moving = false;
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this.moving = false;
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@ -16,6 +16,8 @@ class Ball {
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this.angleBL = this.g2r(180);
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this.angleBL = this.g2r(180);
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this.angleTL = this.g2r(270);
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this.angleTL = this.g2r(270);
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this.img = resources.get('ball');
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}
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}
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start() {
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start() {
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@ -24,8 +26,8 @@ class Ball {
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update(ctx, x, y) {
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update(ctx, x, y) {
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this.limits ??= {
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this.limits ??= {
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l: this.size,
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l: 0,
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t: this.size,
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t: 0,
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r: ctx.canvas.width - this.size,
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r: ctx.canvas.width - this.size,
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b: ctx.canvas.height
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b: ctx.canvas.height
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};
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};
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@ -38,6 +40,7 @@ class Ball {
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}
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}
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draw(ctx) {
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draw(ctx) {
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/*
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ctx.beginPath();
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI, false);
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ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI, false);
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ctx.fillStyle = this.color;
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ctx.fillStyle = this.color;
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@ -45,6 +48,18 @@ class Ball {
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ctx.lineWidth = 1;
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ctx.lineWidth = 1;
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ctx.strokeStyle = '#003300';
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ctx.strokeStyle = '#003300';
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ctx.stroke();
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ctx.stroke();
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*/
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// ctx.drawImage(this.img,0,0,this.img.width,this.img.height,this.x,this.y,20,20);
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this.drawImage(ctx, this.img, this.x, this.y, this.size,this.size, this.angle);
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}
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drawImage(ctx, image, x, y, w,h, rotation){
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ctx.save();
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ctx.translate(x+w/2, y+h/2);
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ctx.rotate(rotation);
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ctx.translate(-x-w/2, -y-h/2);
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ctx.drawImage(image, x, y, w, h);
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ctx.restore();
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}
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}
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move(x, y) {
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move(x, y) {
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@ -60,8 +75,9 @@ class Ball {
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this.collideWalls(this.limits.l, this.limits.t, this.limits.r, this.limits.b);
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this.collideWalls(this.limits.l, this.limits.t, this.limits.r, this.limits.b);
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} else {
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} else {
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this.x = x;
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this.x = x - 10;
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this.y = y - this.size - 1;
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// this.y = y - this.size - 1;
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this.y = y - 20;
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}
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}
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return true;
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return true;
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}
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}
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@ -132,7 +148,7 @@ class Ball {
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this.bounceB(r);
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this.bounceB(r);
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return true;
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return true;
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}
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}
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if ((this.y - this.size) <= y1 && (this.y - this.size) > y0) {
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if (this.y <= y1 && this.y > y0) {
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this.bounceT(r);
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this.bounceT(r);
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return true;
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return true;
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}
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}
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@ -143,7 +159,7 @@ class Ball {
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this.bounceR(r);
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this.bounceR(r);
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return true;
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return true;
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}
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}
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if ((this.x - this.size) <= x1 && (this.x - this.size) > x0) {
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if (this.x <= x1 && this.x > x0) {
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this.bounceL(r);
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this.bounceL(r);
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return true;
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return true;
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}
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}
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@ -9,6 +9,7 @@ class Bar {
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this._speed = 0; // Current Speed and direction
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this._speed = 0; // Current Speed and direction
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this.xLimit = (ctx.canvas.width - this.w);
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this.xLimit = (ctx.canvas.width - this.w);
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this.img = resources.get('bar');
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this.reset();
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this.reset();
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}
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}
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@ -49,8 +50,11 @@ class Bar {
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draw() {
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draw() {
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if (this.y != this._y) this.y--;
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if (this.y != this._y) this.y--;
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if (this.y < this.ctx.canvas.height) {
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if (this.y < this.ctx.canvas.height) {
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/*
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this.ctx.fillStyle = 'black';
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this.ctx.fillStyle = 'black';
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this.ctx.fillRect(this.x, this.y, this.w, this.h);
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this.ctx.fillRect(this.x, this.y, this.w, this.h);
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*/
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this.ctx.drawImage(this.img,this.x,this.y);
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}
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}
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}
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}
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}
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}
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@ -8,7 +8,9 @@ class Board {
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this.y = ctx.canvas.height / 2 - 48;
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this.y = ctx.canvas.height / 2 - 48;
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this.w = this.ctx.canvas.width;
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this.w = this.ctx.canvas.width;
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this.h = this.ctx.canvas.height
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this.h = this.ctx.canvas.height;
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this.img = resources.get('bg01');
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}
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}
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run() {
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run() {
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@ -45,7 +47,8 @@ class Board {
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loop() {
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loop() {
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if (this.stop) return;
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if (this.stop) return;
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this.ctx.clearRect(0, 0, this.w, this.h);
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// this.ctx.clearRect(0, 0, this.w, this.h);
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this.ctx.drawImage(this.img, 0, 0);
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this.update();
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this.update();
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this.requestID = requestAnimationFrame( ()=>this.loop() );
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this.requestID = requestAnimationFrame( ()=>this.loop() );
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}
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}
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44
assets/js/Bricks.js
Normal file
@ -0,0 +1,44 @@
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class Brick {
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constructor(type, column, row) {
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this.type = type;
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this.row = row;
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this.column = column;
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this.vspace = 2;
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this.hspace = 2;
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this.w = (32) - this.hspace;
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this.h = (32) - this.vspace;
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this.x = 2 + (this.w + this.hspace) * column;
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this.y = 80 + (this.h + this.vspace) * row;
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this.img = [];
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switch (type) {
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case 2: this.lives = 2; this.img = [ resources.get('b31'),resources.get('b32') ]; break;
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case 3: this.lives = 3; this.img = [ resources.get('b31'),resources.get('b32'), resources.get('b33') ]; break;
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default: this.lives = 1; this.img = [ resources.get('b31') ]; break;
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}
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}
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crack() {
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this.lives--;
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}
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update(ctx) {
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if (this.lives == 0) return false;
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switch (this.lives) {
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case 1:
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ctx.drawImage(this.img[0], this.x + 1, this.y);
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break;
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case 2:
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ctx.drawImage(this.img[1], this.x + 1, this.y);
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|
break;
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case 3:
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ctx.drawImage(this.img[2], this.x + 1, this.y);
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|
break;
|
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|
}
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return true;
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}
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}
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@ -53,10 +53,10 @@ class GamePlay extends Board {
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let r = ball.update(this.ctx, this.bar.x + this.bar.w/2, this.bar.y);
|
let r = ball.update(this.ctx, this.bar.x + this.bar.w/2, this.bar.y);
|
||||||
ball.collide( this.bar.x, this.bar.y, this.bar.x + this.bar.w, this.bar.y + this.bar.h );
|
ball.collide( this.bar.x, this.bar.y, this.bar.x + this.bar.w, this.bar.y + this.bar.h );
|
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this.bricks.forEach(b=>{
|
this.bricks.forEach(b=>{
|
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if(b.alive){
|
if(b.lives>0){
|
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if ( ball.collide(b.x,b.y,b.x+b.w,b.y+b.h) ) {
|
if ( ball.collide(b.x,b.y,b.x+b.w,b.y+b.h) ) {
|
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this.score.add(1);
|
this.score.add(1);
|
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b.alive = false;
|
b.crack();
|
||||||
}
|
}
|
||||||
|
|
||||||
}});
|
}});
|
72
assets/js/Keyboard.js
Normal file
@ -0,0 +1,72 @@
|
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|
class Keyboard {
|
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|
constructor(onKeydown) {
|
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|
this._pressed = {};
|
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|
this.cb_onKeydown = onKeydown;
|
||||||
|
|
||||||
|
window.addEventListener('keydown', e => this.onKeydown(e));
|
||||||
|
window.addEventListener('keyup', e => this.onKeyup(e));
|
||||||
|
|
||||||
|
window.addEventListener('touchstart', e => this.onTouchStart(e));
|
||||||
|
window.addEventListener('touchmove', e => this.onTouchMove(e));
|
||||||
|
window.addEventListener('touchend', e => this.onTouchEnd(e));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
setKeydown(fn) {
|
||||||
|
this.cb_onKeydown = fn;
|
||||||
|
}
|
||||||
|
|
||||||
|
isDown(keyCode) {
|
||||||
|
return this._pressed[keyCode];
|
||||||
|
}
|
||||||
|
onKeydown(event) {
|
||||||
|
this._pressed[event.code] = true;
|
||||||
|
if (this.cb_onKeydown) this.cb_onKeydown(event);
|
||||||
|
}
|
||||||
|
onKeyup(event) {
|
||||||
|
delete this._pressed[event.code];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
onTouchStart(e) {
|
||||||
|
var touchobj = e.changedTouches[0] // reference first touch point (ie: first finger)
|
||||||
|
this.touchX = parseInt(touchobj.clientX) // get x position of touch point relative to left edge of browser
|
||||||
|
this.touchY = parseInt(touchobj.clientY) // get x position of touch point relative to left edge of browser
|
||||||
|
window.dispatchEvent(new KeyboardEvent('keydown',{'code':'Space'}));
|
||||||
|
window.dispatchEvent(new KeyboardEvent('keydown',{'code':'KeyN'}));
|
||||||
|
e.preventDefault()
|
||||||
|
}
|
||||||
|
onTouchMove(e) {
|
||||||
|
var touchobj = e.changedTouches[0] // reference first touch point for this event
|
||||||
|
var dist = parseInt(touchobj.clientX) - this.touchX
|
||||||
|
if (dist>0) {
|
||||||
|
delete this._pressed['ArrowLeft'];
|
||||||
|
this._pressed['ArrowRight'] = true;
|
||||||
|
} else if (dist<0) {
|
||||||
|
delete this._pressed['ArrowRight'];
|
||||||
|
this._pressed['ArrowLeft'] = true;
|
||||||
|
} else {
|
||||||
|
delete this._pressed['ArrowLeft'];
|
||||||
|
delete this._pressed['ArrowRight'];
|
||||||
|
}
|
||||||
|
|
||||||
|
dist = parseInt(touchobj.clientY) - this.touchY
|
||||||
|
if (dist>0) {
|
||||||
|
delete this._pressed['ArrowUp'];
|
||||||
|
this._pressed['ArrowDown'] = true;
|
||||||
|
} else if (dist<0) {
|
||||||
|
delete this._pressed['ArrowDown'];
|
||||||
|
this._pressed['ArrowUp'] = true;
|
||||||
|
} else {
|
||||||
|
delete this._pressed['ArrowUp'];
|
||||||
|
delete this._pressed['ArrowDown'];
|
||||||
|
}
|
||||||
|
|
||||||
|
e.preventDefault()
|
||||||
|
}
|
||||||
|
onTouchEnd(e) {
|
||||||
|
this._pressed = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
48
assets/js/Levels.js
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
class Levels {
|
||||||
|
load(lvl) {
|
||||||
|
let map = [];
|
||||||
|
switch (+lvl) {
|
||||||
|
case 1:
|
||||||
|
map = [].concat(
|
||||||
|
this.row(0, [0, 0, 1, 0, 1, 0, 0, 1, 0, 1]),
|
||||||
|
this.row(1, [0, 0, 1, 1, 1, 1, 1, 1, 1, 1]),
|
||||||
|
this.row(3, [0, 0, 0, 1, 1, 1, 1, 1, 1, 0]),
|
||||||
|
this.row(4, [0, 0, 1, 1, 1, 1, 1, 1, 1, 1])
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
map = [].concat(
|
||||||
|
this.row(0, [0, 0, 3, 3, 3, 0, 3, 3, 0, 0]),
|
||||||
|
this.row(1, [0, 0, 0, 0, 3, 0, 3, 0, 3, 0]),
|
||||||
|
this.row(2, [0, 0, 0, 0, 3, 0, 3, 0, 3, 0]),
|
||||||
|
this.row(3, [0, 0, 3, 0, 3, 0, 3, 0, 3, 0]),
|
||||||
|
this.row(4, [0, 0, 0, 3, 3, 0, 3, 3, 0, 0])
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
map = [].concat(
|
||||||
|
this.row(0, [2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 2]),
|
||||||
|
this.row(1, [2, 3, 1, 3, 1, 3, 1, 3, 1, 3, 2]),
|
||||||
|
this.row(2, [2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 2]),
|
||||||
|
this.row(3, [2, 3, 1, 3, 1, 3, 1, 3, 1, 3, 2]),
|
||||||
|
this.row(4, [2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 2])
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return this.toBricks(map);
|
||||||
|
}
|
||||||
|
|
||||||
|
row(r, bricksTypes) {
|
||||||
|
let row = [];
|
||||||
|
for (var i = 0; i < bricksTypes.length; i++) row.push([bricksTypes[i], i, r]);
|
||||||
|
return row;
|
||||||
|
}
|
||||||
|
|
||||||
|
toBricks(map) {
|
||||||
|
let bricks = [];
|
||||||
|
map.forEach(b => {
|
||||||
|
if (b[0] > 0) bricks.push(new Brick(b[0], b[1], b[2]));
|
||||||
|
});
|
||||||
|
return bricks;
|
||||||
|
}
|
||||||
|
}
|
30
assets/js/Resources.js
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
class Resources {
|
||||||
|
constructor() {
|
||||||
|
this.total = 0;
|
||||||
|
this.loading = 0;
|
||||||
|
this.resources = {};
|
||||||
|
|
||||||
|
this.load('bg01', 'jpg');
|
||||||
|
this.load('ball');
|
||||||
|
this.load('bar');
|
||||||
|
this.load('b31');
|
||||||
|
this.load('b32');
|
||||||
|
this.load('b33');
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
load(res, ext='png') {
|
||||||
|
let _this = this;
|
||||||
|
this.total++;
|
||||||
|
this.loading++;
|
||||||
|
this.resources[res] = new Image();
|
||||||
|
this.resources[res].onload = function () {
|
||||||
|
_this.loading--;
|
||||||
|
}
|
||||||
|
this.resources[res].src = 'assets/imgs/' + res + '.'+ext;
|
||||||
|
}
|
||||||
|
|
||||||
|
get(res) {
|
||||||
|
return this.resources[res];
|
||||||
|
}
|
||||||
|
};
|
@ -5,6 +5,9 @@
|
|||||||
document.addEventListener('DOMContentLoaded', init);
|
document.addEventListener('DOMContentLoaded', init);
|
||||||
|
|
||||||
|
|
||||||
|
let resources = new Resources();
|
||||||
|
|
||||||
|
|
||||||
function init() {
|
function init() {
|
||||||
let ctx, canvas = document.createElement("canvas");
|
let ctx, canvas = document.createElement("canvas");
|
||||||
canvas.width = 360; // window.innerWidth
|
canvas.width = 360; // window.innerWidth
|
30
index.html
@ -9,24 +9,28 @@
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
display: flex;
|
display: flex;
|
||||||
}
|
}
|
||||||
canvas { border:1px solid black; }
|
|
||||||
|
canvas {
|
||||||
|
border: 1px solid black;
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
<!-- ------------------------------------------ -->
|
<!-- ------------------------------------------ -->
|
||||||
<script src="Keyboard.js"></script>
|
<script src="assets/js/Resources.js"></script>
|
||||||
<script src="Board.js"></script>
|
<script src="assets/js/Keyboard.js"></script>
|
||||||
|
<script src="assets/js/Board.js"></script>
|
||||||
<!-- ------------------------------------------ -->
|
<!-- ------------------------------------------ -->
|
||||||
<script src="GameIntro.js"></script>
|
<script src="assets/js/GameIntro.js"></script>
|
||||||
<!-- ------------------------------------------ -->
|
<!-- ------------------------------------------ -->
|
||||||
<script src="GameOver.js"></script>
|
<script src="assets/js/GameOver.js"></script>
|
||||||
<script src="Bricks.js"></script>
|
<script src="assets/js/Bricks.js"></script>
|
||||||
<script src="Levels.js"></script>
|
<script src="assets/js/Levels.js"></script>
|
||||||
<script src="Score.js"></script>
|
<script src="assets/js/Score.js"></script>
|
||||||
<script src="Lives.js"></script>
|
<script src="assets/js/Lives.js"></script>
|
||||||
<script src="Bar.js"></script>
|
<script src="assets/js/Bar.js"></script>
|
||||||
<script src="Ball.js"></script>
|
<script src="assets/js/Ball.js"></script>
|
||||||
<script src="GamePlay.js"></script>
|
<script src="assets/js/GamePlay.js"></script>
|
||||||
<!-- ------------------------------------------ -->
|
<!-- ------------------------------------------ -->
|
||||||
<script src="index.js"></script>
|
<script src="assets/js/index.js"></script>
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
|