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3 Commits

Author SHA1 Message Date
JDG
44e93e5c6d Added sprites to the bricks and touch control 2021-11-17 20:12:25 +01:00
JDG
bc3ef31728 changed ball and bar for a sprite 2021-11-16 22:01:43 +01:00
JDG
e0ebef2a27 Added bricks type 2 and 3 2021-11-15 00:29:50 +01:00
24 changed files with 252 additions and 130 deletions

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@ -1,30 +0,0 @@
class Brick {
constructor(type, column, row) {
this.type = type;
this.row = row;
this.column = column;
this.vspace = 2;
this.hspace = 2;
this.w = (360/8) -this.hspace;
this.h = (20) - this.vspace;
this.x = (this.w +this.hspace)*column;
this.y = 80 + (this.h +this.vspace)*row;
this.alive = true;
}
update(ctx) {
if (!this.alive) return false;
switch(this.type) {
case 1:
ctx.fillStyle = 'blue';
ctx.fillRect(this.x+1, this.y, this.w, this.h);
break;
}
return true;
}
}

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@ -1,24 +0,0 @@
class Keyboard {
constructor(onKeydown) {
this._pressed = {};
this.cb_onKeydown = onKeydown;
window.addEventListener('keydown', e => this.onKeydown(e));
window.addEventListener('keyup', e => this.onKeyup(e));
}
setKeydown(fn) {
this.cb_onKeydown = fn;
}
isDown(keyCode) {
return this._pressed[keyCode];
}
onKeydown(event) {
this._pressed[event.code] = true;
if (this.cb_onKeydown) this.cb_onKeydown(event);
}
onKeyup(event) {
delete this._pressed[event.code];
}
}

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@ -1,48 +0,0 @@
class Levels {
load(lvl) {
let map = [];
switch (+lvl) {
case 1:
map = [].concat(
this.row(0, [1, 0, 1, 0, 0, 1, 0, 1]),
this.row(1, [1, 1, 1, 1, 1, 1, 1, 1]),
this.row(3, [0, 1, 1, 1, 1, 1, 1, 0]),
this.row(4, [1, 1, 1, 1, 1, 1, 1, 1])
);
break;
case 2:
map = [].concat(
this.row(0, [1, 1, 1, 0, 1, 1, 0, 0]),
this.row(1, [0, 0, 1, 0, 1, 0, 1, 0]),
this.row(2, [0, 0, 1, 0, 1, 0, 1, 0]),
this.row(3, [1, 0, 1, 0, 1, 0, 1, 0]),
this.row(4, [0, 1, 1, 0, 1, 1, 0, 0])
);
break;
default:
map = [].concat(
this.row(0, [1, 1, 1, 1, 1, 1, 1, 1]),
this.row(1, [1, 1, 1, 1, 1, 1, 1, 1]),
this.row(2, [1, 1, 1, 1, 1, 1, 1, 1]),
this.row(3, [1, 1, 1, 1, 1, 1, 1, 1]),
this.row(4, [1, 1, 1, 1, 1, 1, 1, 1])
);
break;
}
return this.toBricks(map);
}
row(r, bricksTypes) {
let row = [];
for (var i = 0; i < bricksTypes.length; i++) row.push([bricksTypes[i], i, r]);
return row;
}
toBricks(map) {
let bricks = [];
map.forEach(b => {
if (b[0] > 0) bricks.push(new Brick(b[0], b[1], b[2]));
});
return bricks;
}
}

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@ -1,6 +1,6 @@
class Ball { class Ball {
constructor() { constructor() {
this.size = 10; this.size = 20;
this.moving = false; this.moving = false;
@ -16,6 +16,8 @@ class Ball {
this.angleBL = this.g2r(180); this.angleBL = this.g2r(180);
this.angleTL = this.g2r(270); this.angleTL = this.g2r(270);
this.img = resources.get('ball');
} }
start() { start() {
@ -24,8 +26,8 @@ class Ball {
update(ctx, x, y) { update(ctx, x, y) {
this.limits ??= { this.limits ??= {
l: this.size, l: 0,
t: this.size, t: 0,
r: ctx.canvas.width - this.size, r: ctx.canvas.width - this.size,
b: ctx.canvas.height b: ctx.canvas.height
}; };
@ -38,6 +40,7 @@ class Ball {
} }
draw(ctx) { draw(ctx) {
/*
ctx.beginPath(); ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI, false); ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI, false);
ctx.fillStyle = this.color; ctx.fillStyle = this.color;
@ -45,8 +48,20 @@ class Ball {
ctx.lineWidth = 1; ctx.lineWidth = 1;
ctx.strokeStyle = '#003300'; ctx.strokeStyle = '#003300';
ctx.stroke(); ctx.stroke();
*/
// ctx.drawImage(this.img,0,0,this.img.width,this.img.height,this.x,this.y,20,20);
this.drawImage(ctx, this.img, this.x, this.y, this.size,this.size, this.angle);
} }
drawImage(ctx, image, x, y, w,h, rotation){
ctx.save();
ctx.translate(x+w/2, y+h/2);
ctx.rotate(rotation);
ctx.translate(-x-w/2, -y-h/2);
ctx.drawImage(image, x, y, w, h);
ctx.restore();
}
move(x, y) { move(x, y) {
if (this.moving) { if (this.moving) {
this.x += this.speed * Math.cos(this.angle); this.x += this.speed * Math.cos(this.angle);
@ -60,8 +75,9 @@ class Ball {
this.collideWalls(this.limits.l, this.limits.t, this.limits.r, this.limits.b); this.collideWalls(this.limits.l, this.limits.t, this.limits.r, this.limits.b);
} else { } else {
this.x = x; this.x = x - 10;
this.y = y - this.size - 1; // this.y = y - this.size - 1;
this.y = y - 20;
} }
return true; return true;
} }
@ -132,7 +148,7 @@ class Ball {
this.bounceB(r); this.bounceB(r);
return true; return true;
} }
if ((this.y - this.size) <= y1 && (this.y - this.size) > y0) { if (this.y <= y1 && this.y > y0) {
this.bounceT(r); this.bounceT(r);
return true; return true;
} }
@ -143,7 +159,7 @@ class Ball {
this.bounceR(r); this.bounceR(r);
return true; return true;
} }
if ((this.x - this.size) <= x1 && (this.x - this.size) > x0) { if (this.x <= x1 && this.x > x0) {
this.bounceL(r); this.bounceL(r);
return true; return true;
} }

View File

@ -9,6 +9,7 @@ class Bar {
this._speed = 0; // Current Speed and direction this._speed = 0; // Current Speed and direction
this.xLimit = (ctx.canvas.width - this.w); this.xLimit = (ctx.canvas.width - this.w);
this.img = resources.get('bar');
this.reset(); this.reset();
} }
@ -49,8 +50,11 @@ class Bar {
draw() { draw() {
if (this.y != this._y) this.y--; if (this.y != this._y) this.y--;
if (this.y < this.ctx.canvas.height) { if (this.y < this.ctx.canvas.height) {
/*
this.ctx.fillStyle = 'black'; this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.w, this.h); this.ctx.fillRect(this.x, this.y, this.w, this.h);
*/
this.ctx.drawImage(this.img,this.x,this.y);
} }
} }
} }

View File

@ -8,7 +8,9 @@ class Board {
this.y = ctx.canvas.height / 2 - 48; this.y = ctx.canvas.height / 2 - 48;
this.w = this.ctx.canvas.width; this.w = this.ctx.canvas.width;
this.h = this.ctx.canvas.height this.h = this.ctx.canvas.height;
this.img = resources.get('bg01');
} }
run() { run() {
@ -45,7 +47,8 @@ class Board {
loop() { loop() {
if (this.stop) return; if (this.stop) return;
this.ctx.clearRect(0, 0, this.w, this.h); // this.ctx.clearRect(0, 0, this.w, this.h);
this.ctx.drawImage(this.img, 0, 0);
this.update(); this.update();
this.requestID = requestAnimationFrame( ()=>this.loop() ); this.requestID = requestAnimationFrame( ()=>this.loop() );
} }

44
assets/js/Bricks.js Normal file
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@ -0,0 +1,44 @@
class Brick {
constructor(type, column, row) {
this.type = type;
this.row = row;
this.column = column;
this.vspace = 2;
this.hspace = 2;
this.w = (32) - this.hspace;
this.h = (32) - this.vspace;
this.x = 2 + (this.w + this.hspace) * column;
this.y = 80 + (this.h + this.vspace) * row;
this.img = [];
switch (type) {
case 2: this.lives = 2; this.img = [ resources.get('b31'),resources.get('b32') ]; break;
case 3: this.lives = 3; this.img = [ resources.get('b31'),resources.get('b32'), resources.get('b33') ]; break;
default: this.lives = 1; this.img = [ resources.get('b31') ]; break;
}
}
crack() {
this.lives--;
}
update(ctx) {
if (this.lives == 0) return false;
switch (this.lives) {
case 1:
ctx.drawImage(this.img[0], this.x + 1, this.y);
break;
case 2:
ctx.drawImage(this.img[1], this.x + 1, this.y);
break;
case 3:
ctx.drawImage(this.img[2], this.x + 1, this.y);
break;
}
return true;
}
}

View File

@ -53,10 +53,10 @@ class GamePlay extends Board {
let r = ball.update(this.ctx, this.bar.x + this.bar.w/2, this.bar.y); let r = ball.update(this.ctx, this.bar.x + this.bar.w/2, this.bar.y);
ball.collide( this.bar.x, this.bar.y, this.bar.x + this.bar.w, this.bar.y + this.bar.h ); ball.collide( this.bar.x, this.bar.y, this.bar.x + this.bar.w, this.bar.y + this.bar.h );
this.bricks.forEach(b=>{ this.bricks.forEach(b=>{
if(b.alive){ if(b.lives>0){
if ( ball.collide(b.x,b.y,b.x+b.w,b.y+b.h) ) { if ( ball.collide(b.x,b.y,b.x+b.w,b.y+b.h) ) {
this.score.add(1); this.score.add(1);
b.alive = false; b.crack();
} }
}}); }});

72
assets/js/Keyboard.js Normal file
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@ -0,0 +1,72 @@
class Keyboard {
constructor(onKeydown) {
this._pressed = {};
this.cb_onKeydown = onKeydown;
window.addEventListener('keydown', e => this.onKeydown(e));
window.addEventListener('keyup', e => this.onKeyup(e));
window.addEventListener('touchstart', e => this.onTouchStart(e));
window.addEventListener('touchmove', e => this.onTouchMove(e));
window.addEventListener('touchend', e => this.onTouchEnd(e));
}
setKeydown(fn) {
this.cb_onKeydown = fn;
}
isDown(keyCode) {
return this._pressed[keyCode];
}
onKeydown(event) {
this._pressed[event.code] = true;
if (this.cb_onKeydown) this.cb_onKeydown(event);
}
onKeyup(event) {
delete this._pressed[event.code];
}
onTouchStart(e) {
var touchobj = e.changedTouches[0] // reference first touch point (ie: first finger)
this.touchX = parseInt(touchobj.clientX) // get x position of touch point relative to left edge of browser
this.touchY = parseInt(touchobj.clientY) // get x position of touch point relative to left edge of browser
window.dispatchEvent(new KeyboardEvent('keydown',{'code':'Space'}));
window.dispatchEvent(new KeyboardEvent('keydown',{'code':'KeyN'}));
e.preventDefault()
}
onTouchMove(e) {
var touchobj = e.changedTouches[0] // reference first touch point for this event
var dist = parseInt(touchobj.clientX) - this.touchX
if (dist>0) {
delete this._pressed['ArrowLeft'];
this._pressed['ArrowRight'] = true;
} else if (dist<0) {
delete this._pressed['ArrowRight'];
this._pressed['ArrowLeft'] = true;
} else {
delete this._pressed['ArrowLeft'];
delete this._pressed['ArrowRight'];
}
dist = parseInt(touchobj.clientY) - this.touchY
if (dist>0) {
delete this._pressed['ArrowUp'];
this._pressed['ArrowDown'] = true;
} else if (dist<0) {
delete this._pressed['ArrowDown'];
this._pressed['ArrowUp'] = true;
} else {
delete this._pressed['ArrowUp'];
delete this._pressed['ArrowDown'];
}
e.preventDefault()
}
onTouchEnd(e) {
this._pressed = {};
}
}

48
assets/js/Levels.js Normal file
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@ -0,0 +1,48 @@
class Levels {
load(lvl) {
let map = [];
switch (+lvl) {
case 1:
map = [].concat(
this.row(0, [0, 0, 1, 0, 1, 0, 0, 1, 0, 1]),
this.row(1, [0, 0, 1, 1, 1, 1, 1, 1, 1, 1]),
this.row(3, [0, 0, 0, 1, 1, 1, 1, 1, 1, 0]),
this.row(4, [0, 0, 1, 1, 1, 1, 1, 1, 1, 1])
);
break;
case 2:
map = [].concat(
this.row(0, [0, 0, 3, 3, 3, 0, 3, 3, 0, 0]),
this.row(1, [0, 0, 0, 0, 3, 0, 3, 0, 3, 0]),
this.row(2, [0, 0, 0, 0, 3, 0, 3, 0, 3, 0]),
this.row(3, [0, 0, 3, 0, 3, 0, 3, 0, 3, 0]),
this.row(4, [0, 0, 0, 3, 3, 0, 3, 3, 0, 0])
);
break;
default:
map = [].concat(
this.row(0, [2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 2]),
this.row(1, [2, 3, 1, 3, 1, 3, 1, 3, 1, 3, 2]),
this.row(2, [2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 2]),
this.row(3, [2, 3, 1, 3, 1, 3, 1, 3, 1, 3, 2]),
this.row(4, [2, 1, 3, 1, 3, 1, 3, 1, 3, 1, 2])
);
break;
}
return this.toBricks(map);
}
row(r, bricksTypes) {
let row = [];
for (var i = 0; i < bricksTypes.length; i++) row.push([bricksTypes[i], i, r]);
return row;
}
toBricks(map) {
let bricks = [];
map.forEach(b => {
if (b[0] > 0) bricks.push(new Brick(b[0], b[1], b[2]));
});
return bricks;
}
}

30
assets/js/Resources.js Normal file
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@ -0,0 +1,30 @@
class Resources {
constructor() {
this.total = 0;
this.loading = 0;
this.resources = {};
this.load('bg01', 'jpg');
this.load('ball');
this.load('bar');
this.load('b31');
this.load('b32');
this.load('b33');
}
load(res, ext='png') {
let _this = this;
this.total++;
this.loading++;
this.resources[res] = new Image();
this.resources[res].onload = function () {
_this.loading--;
}
this.resources[res].src = 'assets/imgs/' + res + '.'+ext;
}
get(res) {
return this.resources[res];
}
};

View File

@ -5,6 +5,9 @@
document.addEventListener('DOMContentLoaded', init); document.addEventListener('DOMContentLoaded', init);
let resources = new Resources();
function init() { function init() {
let ctx, canvas = document.createElement("canvas"); let ctx, canvas = document.createElement("canvas");
canvas.width = 360; // window.innerWidth canvas.width = 360; // window.innerWidth

View File

@ -9,24 +9,28 @@
justify-content: center; justify-content: center;
display: flex; display: flex;
} }
canvas { border:1px solid black; }
canvas {
border: 1px solid black;
}
</style> </style>
<!-- ------------------------------------------ --> <!-- ------------------------------------------ -->
<script src="Keyboard.js"></script> <script src="assets/js/Resources.js"></script>
<script src="Board.js"></script> <script src="assets/js/Keyboard.js"></script>
<!-- ------------------------------------------ --> <script src="assets/js/Board.js"></script>
<script src="GameIntro.js"></script> <!-- ------------------------------------------ -->
<!-- ------------------------------------------ --> <script src="assets/js/GameIntro.js"></script>
<script src="GameOver.js"></script> <!-- ------------------------------------------ -->
<script src="Bricks.js"></script> <script src="assets/js/GameOver.js"></script>
<script src="Levels.js"></script> <script src="assets/js/Bricks.js"></script>
<script src="Score.js"></script> <script src="assets/js/Levels.js"></script>
<script src="Lives.js"></script> <script src="assets/js/Score.js"></script>
<script src="Bar.js"></script> <script src="assets/js/Lives.js"></script>
<script src="Ball.js"></script> <script src="assets/js/Bar.js"></script>
<script src="GamePlay.js"></script> <script src="assets/js/Ball.js"></script>
<!-- ------------------------------------------ --> <script src="assets/js/GamePlay.js"></script>
<script src="index.js"></script> <!-- ------------------------------------------ -->
<script src="assets/js/index.js"></script>
</head> </head>
<body> <body>