class Brick { constructor(type, column, row) { this.type = type; this.row = row; this.column = column; this.vspace = 2; this.hspace = 2; this.w = (32) - this.hspace; this.h = (32) - this.vspace; this.x = 2 + (this.w + this.hspace) * column; this.y = 80 + (this.h + this.vspace) * row; this.img = []; switch (type) { case 2: this.lives = 2; this.img = [ resources.get('b31'),resources.get('b32') ]; break; case 3: this.lives = 3; this.img = [ resources.get('b31'),resources.get('b32'), resources.get('b33') ]; break; default: this.lives = 1; this.img = [ resources.get('b31') ]; break; } } crack() { this.lives--; } update(ctx) { if (this.lives == 0) return false; switch (this.lives) { case 1: ctx.drawImage(this.img[0], this.x + 1, this.y); break; case 2: ctx.drawImage(this.img[1], this.x + 1, this.y); break; case 3: ctx.drawImage(this.img[2], this.x + 1, this.y); break; } return true; } }