class GameIntro extends Board { constructor(ctx, key) { super(ctx, key); this.controls = { 'Space': ()=>this.next(1) } } update() { this.centerText('BreakOut', this.y, '48px', 'Consolas', 'Black'); this.centerText('JDG', this.y + 50, '24px', 'Consolas', 'Black'); } centerText(txt, y, s, f, c) { this.ctx.font = s + ' ' + f; this.ctx.fillStyle = 'Black'; let x = (this.ctx.canvas.width - this.ctx.measureText(txt).width) / 2; this.ctx.fillText(txt, x, y); } }