breakout/assets/js/Keyboard.js

72 lines
2.3 KiB
JavaScript

class Keyboard {
constructor(onKeydown) {
this._pressed = {};
this.cb_onKeydown = onKeydown;
window.addEventListener('keydown', e => this.onKeydown(e));
window.addEventListener('keyup', e => this.onKeyup(e));
window.addEventListener('touchstart', e => this.onTouchStart(e));
window.addEventListener('touchmove', e => this.onTouchMove(e));
window.addEventListener('touchend', e => this.onTouchEnd(e));
}
setKeydown(fn) {
this.cb_onKeydown = fn;
}
isDown(keyCode) {
return this._pressed[keyCode];
}
onKeydown(event) {
this._pressed[event.code] = true;
if (this.cb_onKeydown) this.cb_onKeydown(event);
}
onKeyup(event) {
delete this._pressed[event.code];
}
onTouchStart(e) {
var touchobj = e.changedTouches[0] // reference first touch point (ie: first finger)
this.touchX = parseInt(touchobj.clientX) // get x position of touch point relative to left edge of browser
this.touchY = parseInt(touchobj.clientY) // get x position of touch point relative to left edge of browser
window.dispatchEvent(new KeyboardEvent('keydown',{'code':'Space'}));
window.dispatchEvent(new KeyboardEvent('keydown',{'code':'KeyN'}));
e.preventDefault()
}
onTouchMove(e) {
var touchobj = e.changedTouches[0] // reference first touch point for this event
var dist = parseInt(touchobj.clientX) - this.touchX
if (dist>0) {
delete this._pressed['ArrowLeft'];
this._pressed['ArrowRight'] = true;
} else if (dist<0) {
delete this._pressed['ArrowRight'];
this._pressed['ArrowLeft'] = true;
} else {
delete this._pressed['ArrowLeft'];
delete this._pressed['ArrowRight'];
}
dist = parseInt(touchobj.clientY) - this.touchY
if (dist>0) {
delete this._pressed['ArrowUp'];
this._pressed['ArrowDown'] = true;
} else if (dist<0) {
delete this._pressed['ArrowDown'];
this._pressed['ArrowUp'] = true;
} else {
delete this._pressed['ArrowUp'];
delete this._pressed['ArrowDown'];
}
e.preventDefault()
}
onTouchEnd(e) {
this._pressed = {};
}
}