371 lines
12 KiB
Plaintext
371 lines
12 KiB
Plaintext
SpeedSim.exe:
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~~~~~~~~~~~~~~
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v0.9.8.0b
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- fix: wrong time zone in esp. history
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- new: position & size of esp. history are being saved now
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- new: using correct decimal point automatically
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- new: it's possible to save the reports in history
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- fix: possible memory leak
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- new: Battlecruiser added to tool tip of theoretic plunder
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v0.9.7.0b
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- fix: RF-Files could not be (un)loaded
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- fix: Window not being redrawn sometimes
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- fix: minor fixes for skinning
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- new: Name/Coords of target planet will be scrolled to the right
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- fix: (IPR-Sim) Buttons were at strange positions when higher DPI
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were used
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- new: Espionage report histroy (show/hide with [F2])
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- fix: fuel from previous attacks also used for wave losses now
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- new: Display target info with [Ctrl]+E
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v0.9.6.1b
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- fix: Battlecruisers result will be deleted now
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- chg: Balance copyable
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- chg: Changed position of button to delete positions
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- chg: (IPR-Sim) Check-Boxes instead of Radiobuttons
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- chg: many internal changes
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- new: Option to change behaviour of wave attacks
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- new: Cancel-button in extended options
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- chg: added language name to language dialog
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- chg: removed shield calculation option
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v0.9.6.0b
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- fix: GDI-Leak when skinning is activated
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- new: Battlecruiser
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- new: Delete coordinates over a button
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- fix: reset wave state working again
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- fix: tab order
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v0.9.5.3b
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- fix: Next Wave bug
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- chg: if you read in an espionage report, ABMs will be removed
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- new: now you can manually set the game speed
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- new: set the name of the attacked planet
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- fix: copy result to clipboard did not work with unicode
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- fix: (IPR-Sim) Result of Missiles are taken over now
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- chg: new installer icons (thx to EleCTro_GHeTTo!)
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- fix: on first start profile question came before language
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selection
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v0.9.5.1b
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- fix: (IPM-Sim) ABMs have been removed
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- fix: (IPM-Sim) Techs are not being mixed up anymore
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- fix: Cancelling with [Enter] possible again
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- fix: Problem with e.g. kyrillic characters
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- new: added LC_Ships_Res_Def & LC_Ships_Res_Att for skinning
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- new: (IPM-Sim) Needed missiles under input field
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v0.9.5.0b
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- chg: removed espionage probes from theoretical plunder
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- fix: missing translations
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- new: Interplanetary Missiles simulator
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- chg: Transparency of PopUp is being saved now
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- new: Transparency of SpeedSim window adjustable
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- fix: (Skinning) problems with css files
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v0.9.4.4b
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- fix: now CRs and BWC look good also with activated skin
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v0.9.4.3b
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- fix: when switching the fleetslot the flying time changed
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- fix: deactivating skins changed the font
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- fix: the menu wasn't translated after first start
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- fix: the monitoring of the clipboard was not ended correctly
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(thx to MrHiggins)
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- fix: removed skinning problems if the background image
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did not had the correct size
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- fix: in some cases needed deuterium was not calculated
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- chg: SpeedSim does not disappear anymore if you edit the
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espionage report
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- new: [Ctrl]+[Enter] opens the raid popup
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- new: you can now set a transparent color for buttons
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(set 'Button_TransColor' in section [Colors])
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- new: recycler time added to flying time
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- new: skinners can set their own css files for CRs and BWC file
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(therefore set the keys 'CSS_BWC' and 'CSS_CR' in [General])
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- new: possibility to load own ship data and rf tables (extended
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options)
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v0.9.4.2b
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- UnicoWS.dll not needed for unicode version anymore
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- fix when changing profiles
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- monitoring of clipboard did not worked in unicode version
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- when switching language to german no restart is needed anymore
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- now maximum, minimum and average number of needed recyclers are
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shown in the tooltip of debris information
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- you can change skins now without restarting speedsim
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- many other bugfixes
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- Option for Uni50 in extended options (german ogame only)
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v0.9.4.1b
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- fixed various bugs with the raid list
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- "64d" problem fixed (for WinE users)
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- other minor fixes
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v0.9.4.0b
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- new: raid list: this is a new feature for easy planning
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more attacks
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-> add/delete over '+' / '-' in 'Raid List'
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-> switching over '->' or '<-' or in the popup with
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a right mouse button click
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- transparency setable for the popup (Win2k/XP only)
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- popup restores now automatically if you restore SpeedSim
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- sorted the options dialog a bit better
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- Ship technologies are now saved with the fleet
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- moons are now detected in espionage reports and can be set
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(check 'M' in the battle result)
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in popup e.g. [1:111:1M] if moon has been detected
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- added espionage probe in ToolTip for theoretic plunder
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- many bugfixes and minor changes
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v0.9.3.1b
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- you can switch between old and new shield calculation
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(only change, if you know, what you do!)
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- now the coordinates should be fully visible in all cases
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- it is possible to choose the ship used for theoretic plunder
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- now a tooltip shows up in the lines of the battle result the
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text is cut
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- minor fixes
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v0.9.3.0b
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- corrected IRC address
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- new popup which is in foreground that you wont forget how many ships
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you took :)
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- languages now switchable over the menu
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- added popup that contains information about your target and your
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attacking fleet (thx to "eXcezZ" for background)
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- reset wave state now also next to "Prepare for next wave"
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- now possible to set an option that defense units less then 10
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will be rebuilted completely
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- text in battle result wont blur anymore when no skin is turned on
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and you move the content
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- new point on fleet menu "Reset All Fleets" to remove all fleets from
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ACS fleet slots
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- you can switch between ACS fleet slots via [Ctrl]+[left]/[right]
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- updated various skinning stuff
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v0.9.2.5b
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- you can minimize SpeedSim now to the system tray
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- SpeedSim can now popup automatically if a OGame text has been copied
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into the clipboard
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- fix with rebuild factor of defense
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- new options: autostart SpeedSim, minimize on start, allow only one
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instance
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- technologies now extra over menu saveable
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- completely rewrote save system, new file name: SpeedSim.cfg
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- you can name options and fleets now
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- first 5 options can be switched via [Ctrl]+[Num]
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- new instace of SpeedSim via [Ctrl]+[N] startable
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- show extended options via [F4]
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v0.9.2.1b
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- skins work again
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- rebuild rate of defense will be now constant after saving options
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v0.9.2.0b
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- added menu where you can save now more then 1 fleet / options
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- fixed smaller memory leaks in skinning system
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- it was possible to add defense to ACS defenders
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- 5-times faster speed (for german SpeedUni - affects only flying
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time)
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- its possible to add different positions for ACS attackers, to
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get a correct fuel consumption
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- created new dialog for choosing language
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- added verifications for skin and language files
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- total win now also in balance
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v0.9.1.1b
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- problem with Win 9x/ME fixed
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v0.9.1.0b
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- combat results are now sorted out when supervising the clipboard
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- fix when switching fleets
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- small alignment
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- now technologies aren't loaded if you read in a combat report before starting SpeedSim
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- fixed memory leak
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- SpeedSim looks now a bit better with activated XP-Style
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- internal changes to Unicode
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- removed "Old RF values"
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- smaller fixes
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- reduced file size
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v0.9.0.1b
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- added "Own RapidFire"
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- fixed hang up when stopping simulations
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v0.9.0.0b
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- activated alliance combat system (currently only in some german universes)
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- minor improvements
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v0.8.9.9b
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- small cargo ship wont disappear anymore
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v0.8.9.8b
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- additions for alliance combat system
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- added new language strings
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- lots of fixes
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v0.8.9.5b
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- added possibility to change font for your skin
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- balance now accessable over the message box again
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- changed tab order
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- adjusted some edit fields
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- added dialog to edit scan reports
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- if a language file is loaded now the english website will be
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opened instead if the german
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v0.8.9.0b
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- fixed Combobox
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- Updater points to new server
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- added some language strings
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- fixed skinning bug with transparent buttons
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- the speedsim homepage should open now in a new window
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SpeedKernel.dll
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~~~~~~~~~~~~~~~~
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v0.9.8.0b
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- fix: problem parsing some ships
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- new: structure points going into DF can be set up
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v0.9.7.0b
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- fix: reading problems
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v0.9.6.1b
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- fix: reading problems with some CRs and own defense
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- fix: shield calculation
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- fix: shield, armour and weapon will rounded down now
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v0.9.6.0b
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- fix: rounding when getting resources
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- new: implemented Battlecruiser
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- chg: updated RF to OGame version 0.75
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v0.9.5.3b
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- chg: internal stuff
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- fix: problems with the raid list and fleet swapping
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- chg: better unicode support
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- fix: CR's and the B/W-Case are now in UTF-8, so Firefox should
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be able to read them now
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- new: [BaseSpeed] & [Capacity] available in .sd file
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v0.9.5.1b
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- fix: (IPM-Sim) strange Numbers at result
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- fix: Ships could have been deleted under certain conditions
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- new: deuterium cost for recyclers
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v0.9.5.0b
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- fix: Changing the coordinates for defender could delete the defenders
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fleet
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- fix: [AltShips] haven't been read in from language files
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- chg: Espionage probes changed OGame 0.74b data
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- fix: endless loop when reading in certain strings
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- new: implemented Interplanetary Missiles simulator
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- fix: (error) when cancelling simulation
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v0.9.4.4b
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- fix: alternative ship names haven't been read in in espionage reports
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v0.9.4.3b
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- fix: output problem if the numbers are to big
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- chg: improved compatibility for other compilers
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- chg: improved reading of ini files
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- chg: implemented Kelder's formula for theoretic plunder
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- new: HTML files now with a new look (design by Mic2003)
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v0.9.4.2b
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- detection of coordinates improved
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- small speed improvement in combats with high rapid fire
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- fixed CR reading
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v0.9.4.1b
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- "64d" problem fixed
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- fixed very rare hang up in plunder calculation
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v0.9.4.0b
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- reduced memory usage
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- moon detection in espionage reports
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- implemented changed fuel calculation
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- improved reading in combat reports
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- in theoretical plunder the needed number of ships is now
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calculated correctly
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- fixed wave attacks
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v0.9.3.1b
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- corrected RF of death stars against sol. sats/esp. probes
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- added change of speed of bomber and small cargo when you reach
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a specific engine level (OGame 0.69c)
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- "Rebuild defense if it's less then 10" works correctly now
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v0.9.3.0b
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- fixed very small RF bug
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- small change in reading in own fleets
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- digits after decimal point are now shown only if needed in combat
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report tables
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- internal changes
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v0.9.2.5b
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- foreign characters can be outputtet correctly in combat reports
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if a codepage is specified
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- minor improvements in reading in routines
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- fixed rounding in combat reports
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v0.9.2.1b
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- fixed bug with reading in esp. reports
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- changed shield calculation back to old version
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- minor fixes
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v0.9.2.0b
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- battle result is shown now also when battle is aborted
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- its possible to read in the technologies from research menu in OGame
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- improved reading in combat reports
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- rebuild rate for defense is now adjustable
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- changed fuel calculation to OGame v0.68 algorithm (switchable)
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v0.9.1.1b
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- fixed bug with the techs in alliance combat system
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- fixed bug in reading out language strings
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v0.9.1.0b
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- improved reading in combat reports
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- changed rebuilding for defense to 80%
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- internal changes to Unicode
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v0.9.0.1b
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- "preparing next wave" fixed
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- added functionality to read rapidfire values from a file
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v0.9.0.0b
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- reading functions improved; cause less errors
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- techs from combat reports will be ccalculated from the table if they aren't given
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v0.8.9.9b
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- fixed balance bug
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- bug with more simulations fixed (for more than 1000)
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- corrected table in combat reports
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v0.8.9.8b
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- changes for OGame v0.65 (check "v0.60-RF" for old RapidFire & shield system)
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- improved reading routines
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- changes for alliance combat system
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- many fixes
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v0.8.9.5b
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- added RapidFire option for buggy ogame version
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- reading in battle reports works again
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- edited kernel's structure
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- added various functions
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v0.8.9.2b
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- fixed shield bug (thx to Nepenthes)
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v0.8.9.1b
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- fixed RF of RIPs versus fleet
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v0.8.9.0b
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- DLL now much smaller
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- changed kernel structure
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- bug with cancelling a fight fixed
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- small bug fixes
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