384 lines
10 KiB
INI
384 lines
10 KiB
INI
[General]
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; ATT and DEF have to be same as in ogame
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ATT=Attacker
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DEF=Defender
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; Fleet ID for alliance combat system
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FLEETID=ACS-Fleetslot
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; Description for your language
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LANG_DESC=English
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LANG_VER=0.9.8.0
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; these names will be shown in SpeedSim and used for reading functions
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[Fleet]
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KT=Small Cargo
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GT=Large Cargo
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LJ=Light Fighter
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SJ=Heavy Fighter
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KR=Cruiser
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SS=Battleship
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SPIO=Espionage Probe
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KOL=Colony Ship
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REC=Recycler
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BOM=Bomber
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SAT=Solar Satellite
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ZER=Destroyer
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TS=Deathstar
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IC=Battlecruiser
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RAK=Rocket Launcher
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LL=Light Laser
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SL=Heavy Laser
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IO=Ion Cannon
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GAUSS=Gauss Cannon
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PLAS=Plasma Turret
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KS=Small Shield Dome
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GS=Large Shield Dome
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UNB=Unknown
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ABM=Anti-Ballistic Missiles
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; Alternative names for ships/defense - used for reading functions only
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[AltFleet]
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KT2=Small Cargo
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GT2=Large Cargo
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LJ2=Light Fighter
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SJ2=Heavy Fighter
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KR2=Cruiser
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SS2=Battleship
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SPIO2=Espionage Probe
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KOL2=Colony Ship
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REC2=Recycler
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BOM2=Bomber
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SAT2=Solar Satellite
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ZER2=Destroyer
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TS2=Deathstar
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IC2=Battlecruiser
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RAK2=Rocket Launcher
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LL2=Light Laser
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SL2=Heavy Laser
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IO2=Ion Cannon
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GAUSS2=Gauss Cannon
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PLAS2=Plasma Turret
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KS2=Small Shield Dome
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GS2=Large Shield Dome
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UNB2=Unknown
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; names in combat reports - have to be equal to those in OGame that SpeedSim can read the CR's
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[KBNames]
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KB_KT=S.Cargo
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KB_GT=L.Cargo
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KB_LJ=L.Fighter
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KB_SJ=H.Fighter
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KB_KR=Cruiser
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KB_SS=Battleship
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KB_REC=Recy.
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KB_KOL=Col. Ship
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KB_SPIO=Esp.Probe
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KB_BOM=Bomber
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KB_SAT=Sol. Sat
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KB_ZER=Dest.
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KB_TS=Deathstar
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KB_IC=Battlecr.
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KB_RAK=R.Launcher
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KB_LL=L.Laser
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KB_SL=H.Laser
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KB_IO=Ion C.
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KB_GAUSS=Gauss
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KB_PLAS=Plasma
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KB_KS=S.Dome
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KB_GS=L.Dome
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; resources
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[Ress]
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MET=Metal
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KRIS=Crystal
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DEUT=Deuterium
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MET_M=Metal Mine
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KRIS_M=Crystal Mine
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DEUT_M=Deuterium Synthesizer
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MET_S=Metal Storage
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KRIS_S=Crystal Storage
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DEUT_S=Deuterium Tank
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; technologies
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[Techs]
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ENGINES=Drive Technologies
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; WAFF, SCHILD and PANZ _must_ be the same as in OGame to read in these technologies correctly from esp. reports
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WAFF=Weapons Technology
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SCHILD=Shielding Technology
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PANZ=Armour Technology
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; shown ship techs - can be abbreviations etc.
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WEAP=Weapons Technology
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SHIELD=Shielding Technology
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HULL=Armour Technology
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VERBR=Combustion Drive
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IMPULS=Impulse Drive
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HYPER=Hyperspace Drive
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; strings used for various reading functions (espionage report, overview (if you're being attacked),
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; own fleet / defense
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[ReadStrings]
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SPIO1= on
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SPIO2=] (
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OVR1=the planet
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OVR2=] the Fleet
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TECHSTR=(level
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; Name for the lunar base to detect moons
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LUNARBASE=Lunar Base
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; stop string for espionage reports
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ESP_END=counter-espionage:
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; titles in esp reports
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ESP_FLEETS=Fleets
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ESP_DEF=Defence
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ESP_RESEARCH=Research
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ESP_RES=Resources
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BRACKET_NAMES=0
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ENGINE_COMB=Combustion Drive
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ENGINE_IMP=Impulse Drive
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ENGINE_HYP=Hyperspace Drive
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[EspHist]
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TITLE=Espionage Report History
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NAMECOORD=Name/Coords
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ADDED=Added
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LOAD=Double-click to load report
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DISABLE=Disable history
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DELSEL=Remove selected
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ATTACKED=Raided
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; menu if you click with right mouse button into list view
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CHECKATTACKED=Mark as 'attacked'
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UNCHECKATTACKED=Unmark 'attacked'
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SAVE_REP=Save reports
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NUM_REP=No. reports
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; strings for combat reports - tables should be equal to those used in OGame to read in CR's
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[KBStuff]
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TYP=Type
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NUM=Total
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WEAP=Weapons
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SHIELD=Shields
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HULL=Armour
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WEAP2=Weapons
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SHIELD2=Shields
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HULL2=Armour
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ATT_SHOOTS=The attacking fleet fires a total of %d times with the power of %.0f upon the defender.
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DEF_ABSORBS=The defender's shields absorb %.0f damage points
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DEF_SHOOTS=The defending fleet fires a total of %d times with the power of %.0f upon the attacker.
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ATT_ABSORBS=The attacker's shields absorb %.0f damage points
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ATT_WON=The attacker has won the battle!
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DEF_WON=The defender has won the battle!
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DRAW=The battle ends draw!
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NOSIM=SpeedSim can't create the combat report because the battle was not simulated yet.
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NO_EXACT_RES=The result of the battle cannot be computed exactly
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ATT_GET=He captures %d Metal, %d Crystal and %d Deuterium
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LIKELIHOOD=The attacker wins with a chance of %.1f%%, the defender wins with a chance of %.1f%%.
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LLH_DRAW=The battle ends draw with a chance of %.1f%%.
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ATT_LOSS=The attacker has lost a total of %s units +%s deuterium.
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DEF_LOSS=The defender has lost a total of %s units +%s deuterium.
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KB_TF=At these space coordinates now float %s Metal and %s Crystal.
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MOON=The chance for a moon to arise from the debris is %d%%.
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KBTITLE=Combat report generated by SpeedSim Kernel v
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DESTROYED=Destroyed
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CHARSET=ISO-8859-1
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; Best/Worst-Case file strings
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[BWCFile]
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MIN=Min
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AVRG=Average
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MAX=Max
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SUM=Sum
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BW_TF=Debris Field
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SHIP=Ship
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MAXMIN_LOSS=Largest and smallest losses
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WORTH_ATT=Worth of attacking fleet:
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WORTH_DEF=Worth of defending fleet:
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BW_TITLE=Best/Worst-Case Calculation
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BW_TITLEATT=Best/Worst-Case for attacker
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BW_TITLEDEF=Best/Worst-Case for defender
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AFTERREBUILD=after reconstruction
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BESTCASE=Best
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WORSTCASE=Worst
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UNITS=Units
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; SpeedSim program
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[GUI]
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FLEET=Fleet
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DEFENSE=Defense
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TECHS=Technologies
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RESULT=Result
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RF=Rapid Fire
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CHECKTECHS=Set Techs of attacker to 0 if there are no techs in a read scan
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USESKIN=Use Skin
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CHGSKIN=Change Skin
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USELANG=Use Language File
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CHGLANG=Change Language File
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AUTOSHOW_BW=Show BW-Case automatically
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SHOW_NOW=Show B/W-Case
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SCAN=Scan report
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DEFINTF=Defense into Debris
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OVERVIEW=Overview
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OWNFLEET=Own Fleet
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KB=Combat Report
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READ=Read
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DELETE=Delete
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OWNPOS=Own Position
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NUMSIM=Number of simulations
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STARTSIM=Begin Simulation
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INITSIM=Initializing
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STOPSIM=Break Simulation
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WAIT=Waiting...
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SIMSTATE=Simulating num %d ; round %d
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NEXTWAVE=Prepare next wave
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DELDEFOC=Delete defense when swapping fleets
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UPDATECHECK=Update Check...
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BATTLEREPORT=Combat Report
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FIGHTINCLIPB=Copy battle result into clipboard
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EXIT=Exit
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READFIELD=Reading Field
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UEBCB=Monitor Clipboard
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VERB=Combustion Drive
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IMPULS=Impulse Drive
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HYPER=Hyperspace Drive
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FLEETSPEED=Speed
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FLYTIME=Flying time
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BAL=Show Balance
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UPD1=Connection Failure...
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UPD2=You have the most recent version.
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UPD3=You have an older version of SpeedSim.
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UPD4=Your version Version in the internet
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UPD5=Do you want to open the update window now?
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UPD6=Check for updates daily
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UPD7=Update-Check
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RESTART1=SpeedSim must be restarted after these changes.
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RESTART2=Do you want to restart SpeedSim now?
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CLOSE=Close
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POSITION=Position
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CANCEL=Cancel
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DELWAVESTATE=Delete waves status
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EDIT=Edit
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RESS=Resources
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ESPTITLE=Espionage Report
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NOTINSAMEDIR=This file is not in the same folder as SpeedSim. Process aborted!
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OPTIONS=Options
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OPT_TITLE=SpeedSim
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OPT_DEFREBUILD=Defense rebuild rate
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OPT_NEWFUEL=Use new fuel calculation (OGame >= 0.68a)
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OPT_SPEED=Uni50 (german ogame only)
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OPT_TOSYSTRAY=Move to Systray when mimizing SpeedSim
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OPT_POPUPONTEXT=Popup SpeedSim if OGame text has been read in
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OPT_POPUPONTEXT2=(works only when supervising clipboard)
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OPT_TITLE2=OGame
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OPT_WINSTART=Start SpeedSim with Windows
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OPT_STARTMINI=Minimize on start
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OPT_ONEINST=Allow only one instance
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OPT_REBUILDSMALLDEF=Rebuild defense completely if its less then 10
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OPT_PLUNDERSHIP=Ship used for theoretic plunder calculation
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TRAY_CLIPBOARD=Supervising clipboard
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TRAY_POPUPONTEXT=PopUp on OGame text
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TRAY_ON=: on
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TRAY_OFF=: off
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ENTERSLOTNAME=Enter save name:
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SHOWPOPUP=Show Popup/Minimize
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USEOLDSHIELD=Use old shield calculation
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; the groupbox for the raidlist
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RAIDLIST=Raid list
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OPT_TRANSPARENCY=Transparency for Popup
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OPT_TRANSPARENCY_DLG=Transparency for SpeedSim (main window)
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OPT_TRANSPARENCY_BOX=Transparency (Win 2k/XP only)
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OPT_TITLE3=Ideas-Planet
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OPT_OWN_RF=Own RapidFire
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OPT_OWN_SD=Own ship data
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OPT_LOADED_RF=Loaded RF file:
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OPT_LOADED_SD=Loaded SD file:
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PRIMARY_TARGET=Primary Target
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IPM_ABM=IP- / Anti-Ballistic Missiles
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OVERTAKE_RES=Next Wave
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OPT_SPEED_FAC=times normal game speed
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PLANETNAME=Planet name
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OPT_WAVES=Wave attacks
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OPT_REBUILDBASE=Base rebuilding on..
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OPT_AVERAGE=average
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OPT_WORSTCASE=worst case
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OPT_BESTCASE=best case
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; if version number incorrect
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OLDLANG=Your language file seems to be outdated.
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OLDLANG2=Please visit the website to check for an updated language file.
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OPT_OLDBS=Use old Battleship data (U20.de only)
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OPT_BIGDF=70% of structure points go to DF (30% normally)
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; battle result
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[GUIRes]
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SCAN=Battle on
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STATS=Result
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RES_TF=Debris Field
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LOSS_ATT=Losses Attacker
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LOSS_DEF=Losses Defender
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CHANCE_ON_MOON=Chance that a moon arises is %d%%
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MOONCHANCE = Moonchance
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NOTENOUGHRUBBLE=Not enough resources in the debris
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PLUNDER_TH=Theoretic Plunder
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PLUNDER_PR=Real Plunder
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FUEL=Needed Fuel
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PLUNDER_WAVE=Plunder from Waves
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ATT_WINCHAN=| Attacker wins (%.0f%%) |
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DEF_WINCHAN=%s| Defender wins (%.0f%%) |
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DRAW_CHAN=%s| Draw (%.0f%%) |
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AFTERROUNDS =%s after ~ %0.f rounds
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TF_PLUNDER=%s Metal (%.0f%%), %s Crystal (%.0f%%) max. %d Recycler
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MET_KRIS_DEUT=%s Metal, %s Crystal and %s Deuterium
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AUSB=%s (%i%% Booty)
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; not needed anymore
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;NUM_TRANS=%s ~ %i Large Cargos Ships
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MOONCHANCE=Chance that a moon arises is
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NOTENOUGHRUBBLE=There is not enough rubble
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UNKNOWNPLANET=Unknown [x:xxx:x]
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FIGHT_ON=Fight at %s
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FUEL_DEUT=%s Deuterium
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AFTER_ATTS=%s after %d attacks (max. %d Recycler)
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FLYTIME=Flight times
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; the small checkbox - will be also used for the popup
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MOON=M
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; the tooltip on the checkbox
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MOON_TIP=Is the target a moon?
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; tooltip at recyclers
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REC_INFO = Recyclers -> Max: %d | Average: %d | Min: %d
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; balance
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[BAL]
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TITLE=Balance after Attack at %s
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TITLE2=Report for the Attacker and the Defender after the battle
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T1=On getting no debris
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T2=On getting half the debris
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T3=On getting whole the debris
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T4=Total win (wave attacks)
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[Menu]
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NEWSLOT=(new)
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FILE=&File
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SAVEOPTS=Save Preferences
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LOADOPTS=Load Preferences
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EXIT=Exit
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FLEET=F&leet
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SAVEFLEET=Save fleet
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LOADFLEET=Load fleet
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ATTACKINGFLEET=Attacking fleet
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DEFENDINGFLEET=Defending fleet
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TOATTACKER=To attacker
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TODEFENDER=To defender
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NOFLEET=(none)
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ABOUT=&About
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EXTOPTS=Extended Options..
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TRAY_RESTORE=Restore Window
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TRAY_EXIT=Exit SpeedSim
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SAVETECHS=Save Technologies
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DELFLEET=Delete
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DELOPTS=Delete Preferences
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RESETFLEETS=Reset all Fleets
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LANGUAGE=Language
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IP_MODE_ON=IP-Mode on
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IP_MODE_OFF=IP-Mode off
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ESPHIST=Report history
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[PopUp]
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START=Start
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TARGET=Target
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CLOSEWITHCLICK=[Close with Click]
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RECSFORDEBRIS=Recycler for debris |