First commit
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commit
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index.html
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index.html
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<html>
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<body>
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<title>JDG :: Tetris JS</title>
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<script src="tetris.js"></script>
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</body>
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<head>
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<div id="app"></div>
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</head>
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</html>
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126
tetris.js
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126
tetris.js
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"use strict";
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let tetris = function () {
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const grid_x = 10;
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const grid_y = 30;
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const tetrimonios = [
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/*'I'*/{ mR:2,
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r:[
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[ [0,0],[0,1],[0,2],[0,3] ],
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[ [0,0],[1,0],[2,0],[3,0] ]
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]
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},
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/*'O':*/{ mR:1,
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r:[
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[ [0,0],[0,1],[1,0],[1,1] ]
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]
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},
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/*'L':*/{ mR:4,
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r:[
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[ [0,0],[0,1],[0,2],[1,2] ],
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[ [0,0],[1,0],[2,0],[0,1] ],
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[ [0,0],[0,1],[1,1],[1,2] ],
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[ [0,2],[1,2],[1,1],[1,0] ]
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]
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},
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/*'L2':*/{ mR:4,
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r:[
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[ [1,0],[1,1],[1,2],[0,2] ],
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[ [0,0],[0,1],[1,1],[1,2] ],
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[ [1,0],[0,0],[0,1],[0,2] ],
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[ [0,0],[1,0],[2,0],[2,1] ]
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]
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},
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/*'Z':*/{ mR:2,
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r:[
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[ [0,0],[1,0],[1,1],[2,1] ],
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[ [1,0],[1,1],[0,1],[0,2] ]
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]
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},
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/*'Z2':*/{ mR:2,
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r:[
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[ [0,1],[1,1],[1,0],[2,0] ],
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[ [0,0],[0,1],[1,1],[1,2] ]
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]
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}
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];
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let timer;
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let score, speed;
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let next_t;
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let b=[grid_x][grid_y];
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let t = {t:null,x:0,y:0,r:0};
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function control(e) {
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clean();
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switch(e.key) {
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case 'ArrowUp': moveUp(this.t); break;
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case 'ArrowDown': moveDown(this.t); break;
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case 'ArrowLeft': moveLeft(this.t); break;
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case 'ArrowRight': moveRight(this.t);break;
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}
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draw();
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}
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document.addEventListener('keydown', control);
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function moveUp(p) {
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let r = p.r;
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p.r = (p.r++)% p.t.mR;
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if ( collision(p) ) p.r = r;
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}
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function moveDown(p) {
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p.y++;
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if ( collision(p) ) glue(p);
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}
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function moveLeft(p) {
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p.x--;
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if ( collision(p) ) p.x++;
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}
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function moveRight(p) {
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p.x++;
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if ( collision(p) ) p.x--;
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}
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function collision(p) {
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let x,y;
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for(x=0;x<p.t[p.r])
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}
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function getNextShape() {
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return Math.floor(Math.random() * tetrimonios.length);
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}
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function setShape(p) {
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let tNum = Math.floor(Math.random() * tetrimonios.length);
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if ( !this.next_t ) {
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this.next_t = tetrimonios[ tNum ];
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setShape(p);
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}
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p.t = this.next_t;
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p.x = 0;
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p.y = grid_x/2 - 1;
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p.r = 0;
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this.next_t = tetrimonios[ tNum ];
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}
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function newGame() {
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this.score = 0;
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this.speed = 1;
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this.next_t = null;
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setShape( this.t );
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this.timer = setInterval(moveDown, 1000);
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}
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newGame();
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}
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document.addEventListener('DOMContentLoaded', tetris );
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