First commit

This commit is contained in:
José David Guillén 2021-10-18 23:49:13 +02:00
commit 7228798f0e
2 changed files with 135 additions and 0 deletions

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<html>
<body>
<title>JDG :: Tetris JS</title>
<script src="tetris.js"></script>
</body>
<head>
<div id="app"></div>
</head>
</html>

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"use strict";
let tetris = function () {
const grid_x = 10;
const grid_y = 30;
const tetrimonios = [
/*'I'*/{ mR:2,
r:[
[ [0,0],[0,1],[0,2],[0,3] ],
[ [0,0],[1,0],[2,0],[3,0] ]
]
},
/*'O':*/{ mR:1,
r:[
[ [0,0],[0,1],[1,0],[1,1] ]
]
},
/*'L':*/{ mR:4,
r:[
[ [0,0],[0,1],[0,2],[1,2] ],
[ [0,0],[1,0],[2,0],[0,1] ],
[ [0,0],[0,1],[1,1],[1,2] ],
[ [0,2],[1,2],[1,1],[1,0] ]
]
},
/*'L2':*/{ mR:4,
r:[
[ [1,0],[1,1],[1,2],[0,2] ],
[ [0,0],[0,1],[1,1],[1,2] ],
[ [1,0],[0,0],[0,1],[0,2] ],
[ [0,0],[1,0],[2,0],[2,1] ]
]
},
/*'Z':*/{ mR:2,
r:[
[ [0,0],[1,0],[1,1],[2,1] ],
[ [1,0],[1,1],[0,1],[0,2] ]
]
},
/*'Z2':*/{ mR:2,
r:[
[ [0,1],[1,1],[1,0],[2,0] ],
[ [0,0],[0,1],[1,1],[1,2] ]
]
}
];
let timer;
let score, speed;
let next_t;
let b=[grid_x][grid_y];
let t = {t:null,x:0,y:0,r:0};
function control(e) {
clean();
switch(e.key) {
case 'ArrowUp': moveUp(this.t); break;
case 'ArrowDown': moveDown(this.t); break;
case 'ArrowLeft': moveLeft(this.t); break;
case 'ArrowRight': moveRight(this.t);break;
}
draw();
}
document.addEventListener('keydown', control);
function moveUp(p) {
let r = p.r;
p.r = (p.r++)% p.t.mR;
if ( collision(p) ) p.r = r;
}
function moveDown(p) {
p.y++;
if ( collision(p) ) glue(p);
}
function moveLeft(p) {
p.x--;
if ( collision(p) ) p.x++;
}
function moveRight(p) {
p.x++;
if ( collision(p) ) p.x--;
}
function collision(p) {
let x,y;
for(x=0;x<p.t[p.r])
}
function getNextShape() {
return Math.floor(Math.random() * tetrimonios.length);
}
function setShape(p) {
let tNum = Math.floor(Math.random() * tetrimonios.length);
if ( !this.next_t ) {
this.next_t = tetrimonios[ tNum ];
setShape(p);
}
p.t = this.next_t;
p.x = 0;
p.y = grid_x/2 - 1;
p.r = 0;
this.next_t = tetrimonios[ tNum ];
}
function newGame() {
this.score = 0;
this.speed = 1;
this.next_t = null;
setShape( this.t );
this.timer = setInterval(moveDown, 1000);
}
newGame();
}
document.addEventListener('DOMContentLoaded', tetris );